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#23
Posted 21 March 2009 - 07:20 AM
#24
Posted 22 March 2009 - 05:20 AM
Perhaps mention Summon Priest as the Structure Deck with him is coming out soon?
But do you really think Summon Priest would be ran in this skeleton? You would need more Spell Cards rather than Traps, but you should include it.
Nice Article.
#25
Posted 09 March 2010 - 08:03 PM
Again, great article.
#26
Posted 12 March 2010 - 07:26 AM
maybe if u edit it to reflect the current format that would be nice
Act III
My friend, do you fly away now?
To a world that abhors you and I?
All that awaits you is a somber morrow
No matter where the winds may blow
My friend, your desire
Is the bringer of life, the gift of the goddess
Even if the morrow is barren of promises
Nothing shall forestall my return
GRAVEKEEPER's
FREED HEAT THE SOUL
INJECTION
#27
Posted 12 March 2010 - 07:07 PM
Obvious changes:
-Monster Reborn is gone
-Rescue Cat is limited
-Cold Wave is limited
-Lightsworn and Zombie deck must be played differently now (which means Glad Beasts need to shift a little)
-Dimensional Prison as a potential replacement for or addition to Waboku given the shift in the format (I think it's a staple)
-Sangan seems pointless in a GB build--it seems far too slow
Questions to be posed:
-What do people consider the new tech options for Glads?--Thunder King, Cyber Dragon (back at 2), Prisma (still), Gale, Airbellum, Compulsory Evacuation Device, Dust Tornado, Trap Stun, etc.
-Gale vs. Airbellum--what is more consistent? Or is this simply a question of preference?
-Retiari--staple or cool tech?
-Enemy Controller vs. Shrink--what is the best selection?
-Waboku--is it as useful in this format (corollary: is D-Prison better?)
We seem to have much to discuss here, folks.
#28
Posted 13 March 2010 - 11:34 AM
GeniusoftheIce, on 12 March 2010 - 07:07 PM, said:
Obvious changes:
-Monster Reborn is gone
-Rescue Cat is limited
-Cold Wave is limited
-Lightsworn and Zombie deck must be played differently now (which means Glad Beasts need to shift a little)
-Dimensional Prison as a potential replacement for or addition to Waboku given the shift in the format (I think it's a staple)
-Sangan seems pointless in a GB build--it seems far too slow
Questions to be posed:
-What do people consider the new tech options for Glads?--Thunder King, Cyber Dragon (back at 2), Prisma (still), Gale, Airbellum, Compulsory Evacuation Device, Dust Tornado, Trap Stun, etc.
-Gale vs. Airbellum--what is more consistent? Or is this simply a question of preference?
-Retiari--staple or cool tech?
-Enemy Controller vs. Shrink--what is the best selection?
-Waboku--is it as useful in this format (corollary: is D-Prison better?)
We seem to have much to discuss here, folks.
As for Gale Vs. Airbellum, I say it depends on what else your intending to run. Gale by itself is a cool little tech, but if you plan to use the Rescue Cat -> Tiger, Samnite, or Airbellum strategy then Airbellum for sure.
I still think Retiari is a staple even against decks that don't heavily rely on the grave. In other words, he almost always wrecks one thing or another. Hitting Vayu, Plague, that third Dark, that fourth Lightsworn, in a mirror match hit there only dead Glad so they don't Darius, hit a Six Sam to prevent Chancellor from coming out, hitting a target for Zero, ect...
I like Shrink over Controller because again it can force a tag while taking out a good monster your opponent has at the time.
I still think Waboku is much useful. Not only can it be used to force out a tag, but OTK decks will still be popping up and Lightsworn is just down, not out. As for it vs. D Prison... eh, I personally don't like replacing Waboku with D Prison, but I still would like to test some D Prisons this format.
#29
Posted 13 March 2010 - 02:25 PM
As for Gale: is Sirocco worth using with it? I presently run Rescue Glads, but am looking to do something..."different."
I may test Shrinks, but i currently run 3 books and 2 smashings, with the 2 D Prisons (which is probably what I would sub-out for shrinks).
As for Test Tiger (and in reference to my first question): outside of Rescue Glads, is it necessary at 3, or 2, or at all? And, if the Sirroco + Gale is viable, would it be run with that lineup?
As for other tech, I've been using Dust Tornados (a nice one for one, with Starlight Road being everywhere), and 2 Thunder Kings (since they are still as potent as they were before).
Anyone have opinions on the above? Or, perhaps, anyone have any interesting tech?
Found this on the interwebs and thought it might provoke some discussion:
Base: 19
8
2 Gladiator Beast Laquari
2 Gladiator Beast Equeste
1 Gladiator Beast Darius
1 Gladiator Beast Bestiari
1 Gladiator Beast Retiari
1 Gladiator Beast Murmillo
6
3 Book of Moon
2 Smashing Ground
1 Mystical Space Typhoon
5
2 Gladiator Beast War Chariot
2 Bottomless Trap Hole
1 Solemn Judgment
following tech list is specifically for main deck, as such Consecrated Light etc are excluded. updated for this meta
Viable Monster Tech
Gladiator Beast Hoplomus [1-3]
Gladiator Beast Laquari [3rd]
Gladiator Beast Darius [2nd, suggested only with multiple Prisma]
Gladiator Beast Samnite [1-3, suggested only with Cat]
Gladiator Beast Andal [1, only with multiple Proving Ground, Tiger/3 Chariot recommended]
Gladiator Beast Secutor [1, ONLY with multiple ECon and Tigers]
Test Tiger [1-3]
Elemental Hero Prisma [1-2]
Elemental Hero Stratos
Rescue Cat [not suggested with multiple Prismas]
Cyber Dragon [2 recommended]
X-Saber Airbellum [1-2, only with Cat, Brain, 3rd Smashing and no Prismas recommended]
Blackwing - Gale the Whirlwind
Blackwing - Sirocco the Dawn [2-3, run Gale with this]
Sangan [only with Morphing Jar]
Morphing Jar
Gorz, Emissary of Darkness
Thunder King Rai-Oh [2-3]
Legendary Jujitsu Master [2-3]
Neo-Spacian Grand Mole
Viable Spell Tech
Heavy Storm [debatable for GB core with SR out]
Gladiator Proving Ground [1-3, recommended with Hoplomus]
Indomitable Gladiator Beast [1-2, recommended for Cat decks or people who want to tech Sam in non-Cat]
Gladiator Beast's Battle Halberd
Reinforcement of the Army [only with Stratps]
Enemy Controller [1-3]
Shrink [1-3, only in metas light of BW/LS, Sam recommended if ran]
Smashing Ground [3rd]
Brain Control
My Body as a Shield [1-2]
Cold Wave
Viable Trap Tech
Gladiator Beast War Chariot [3rd]
Starlight Road [3rd]
Torrential Tribute
Call of the Haunted [only multi-Prisma builds or Cat+Prisma builds]
Trap Dustshoot
Trap Hole [1-3]
Mind Crush [only LS/BW heavy metas recommended]
Trap Stun [1-2]
Dust Tornado [1-3]
Dimensional Prison [1-3]
Phoenix Wing Wind Blast [1]
Icarus Attack [only with Sirocco/Gale mained]
Mirror Force
Viable Side Tech
(above list can all be sided as well)
Consecrated Light [2-3]
Kycoo the Ghost Destroyer [1-2]
Breaker the Magical Warrior [1-2]
Jowls of Dark Demise [1-2]
Gladiator Beast's Battle Manica [1-2]
Gladiator Beast's Archfiend Shield [1-2]
Mind Control
Twister [1-2]
Waboku [2-3]
Light-Imprisoning Mirror [3]
Pulling the Rug [2-3]
Royal Decree [1-3]
Malevolent Catastrophe [2]
Widespread Dud [2]
#30
Posted 15 March 2010 - 07:22 AM
GeniusoftheIce, on 13 March 2010 - 02:25 PM, said:
As for Gale: is Sirocco worth using with it? I presently run Rescue Glads, but am looking to do something..."different."
I may test Shrinks, but i currently run 3 books and 2 smashings, with the 2 D Prisons (which is probably what I would sub-out for shrinks).
As for Test Tiger (and in reference to my first question): outside of Rescue Glads, is it necessary at 3, or 2, or at all? And, if the Sirroco + Gale is viable, would it be run with that lineup?
As for other tech, I've been using Dust Tornados (a nice one for one, with Starlight Road being everywhere), and 2 Thunder Kings (since they are still as potent as they were before).
Anyone have opinions on the above? Or, perhaps, anyone have any interesting tech?
Found this on the interwebs and thought it might provoke some discussion:
Base: 19
8
2 Gladiator Beast Laquari
2 Gladiator Beast Equeste
1 Gladiator Beast Darius
1 Gladiator Beast Bestiari
1 Gladiator Beast Retiari
1 Gladiator Beast Murmillo
6
3 Book of Moon
2 Smashing Ground
1 Mystical Space Typhoon
5
2 Gladiator Beast War Chariot
2 Bottomless Trap Hole
1 Solemn Judgment
following tech list is specifically for main deck, as such Consecrated Light etc are excluded. updated for this meta
Viable Monster Tech
Gladiator Beast Hoplomus [1-3]
Gladiator Beast Laquari [3rd]
Gladiator Beast Darius [2nd, suggested only with multiple Prisma]
Gladiator Beast Samnite [1-3, suggested only with Cat]
Gladiator Beast Andal [1, only with multiple Proving Ground, Tiger/3 Chariot recommended]
Gladiator Beast Secutor [1, ONLY with multiple ECon and Tigers]
Test Tiger [1-3]
Elemental Hero Prisma [1-2]
Elemental Hero Stratos
Rescue Cat [not suggested with multiple Prismas]
Cyber Dragon [2 recommended]
X-Saber Airbellum [1-2, only with Cat, Brain, 3rd Smashing and no Prismas recommended]
Blackwing - Gale the Whirlwind
Blackwing - Sirocco the Dawn [2-3, run Gale with this]
Sangan [only with Morphing Jar]
Morphing Jar
Gorz, Emissary of Darkness
Thunder King Rai-Oh [2-3]
Legendary Jujitsu Master [2-3]
Neo-Spacian Grand Mole
Viable Spell Tech
Heavy Storm [debatable for GB core with SR out]
Gladiator Proving Ground [1-3, recommended with Hoplomus]
Indomitable Gladiator Beast [1-2, recommended for Cat decks or people who want to tech Sam in non-Cat]
Gladiator Beast's Battle Halberd
Reinforcement of the Army [only with Stratps]
Enemy Controller [1-3]
Shrink [1-3, only in metas light of BW/LS, Sam recommended if ran]
Smashing Ground [3rd]
Brain Control
My Body as a Shield [1-2]
Cold Wave
Viable Trap Tech
Gladiator Beast War Chariot [3rd]
Starlight Road [3rd]
Torrential Tribute
Call of the Haunted [only multi-Prisma builds or Cat+Prisma builds]
Trap Dustshoot
Trap Hole [1-3]
Mind Crush [only LS/BW heavy metas recommended]
Trap Stun [1-2]
Dust Tornado [1-3]
Dimensional Prison [1-3]
Phoenix Wing Wind Blast [1]
Icarus Attack [only with Sirocco/Gale mained]
Mirror Force
Viable Side Tech
(above list can all be sided as well)
Consecrated Light [2-3]
Kycoo the Ghost Destroyer [1-2]
Breaker the Magical Warrior [1-2]
Jowls of Dark Demise [1-2]
Gladiator Beast's Battle Manica [1-2]
Gladiator Beast's Archfiend Shield [1-2]
Mind Control
Twister [1-2]
[b]Waboku [2-3]
Light-Imprisoning Mirror [3]
Pulling the Rug [2-3]
Royal Decree [1-3]
Malevolent Catastrophe [2]
Widespread Dud [2]
In Bold Is what i love
sirroco Gale is great tech
ive noticed no mention of ancient forest i love it in glads it kind of a staple because only glads can use it effectively
lol at andal suggestion also is battle manica really good
archfiend shield is much better and its not bieng played
This post has been edited by Rad: 15 March 2010 - 07:25 AM
Act III
My friend, do you fly away now?
To a world that abhors you and I?
All that awaits you is a somber morrow
No matter where the winds may blow
My friend, your desire
Is the bringer of life, the gift of the goddess
Even if the morrow is barren of promises
Nothing shall forestall my return
GRAVEKEEPER's
FREED HEAT THE SOUL
INJECTION
#31
Posted 15 March 2010 - 05:02 PM
#32
Posted 15 March 2010 - 08:18 PM
xCiegex, on 15 March 2010 - 05:02 PM, said:
I concur. it works well conceptually, but the reality remains that until gladiator beasts wain in the later part of the format (or after Infernities come out)--and that's just a maybe--the ancient forest idea is best left for interesting side deck tech.
I'm trying out the Sirocco tech time and again and I just can't consistently use them effectively (or at all).
I think I'll just stick with Rescue Cat, and probably side the Icarus, Gale and 2 Sirroco.
What do people think of Thunder King, Legendary Jujitsu Master, or Gorz in the main deck? I see differing opinions on this subject.
#33
Posted 16 March 2010 - 12:00 PM
#35
Posted 17 March 2010 - 12:26 PM
#36
Posted 17 March 2010 - 12:29 PM
You'd be better off posting in our Gladiator Beasts discussion topic, or creating a new and updated Galdiator Beast article
"Bout To Take The World By Storm"
#37
Posted 18 March 2010 - 03:51 PM
Always willing to help, Let me know what I can do!

~~Ayane~~

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