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Pokésav Guide [Platinum Edition]


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#1 Iceman

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Posted 04 July 2009 - 11:19 AM

Greetings PokéFans and welcome to my guide on Pokésav. I'm sure many of you have already seen HallsofBards' guide on YouTube [] and many think that there's not much to it, but I'm afraid it not that simple. That guide contains several inaccuracies which I will address here. It is also important to note that with the introduction of Platinum, there are several complications that arise.

Previously, Pokémon that were "properly hacked" on Diamond and Pearl where fully GTS tradeable, but Platinum requires a more delicate touch. Perhaps the best way to explain would be to show you step by step, how to hack a Pokémon.

First you'll need an Action Replay DS, a Nintendo DS (or DS Lite), and the Pokésav program itself. Note that the Action Replay DS is currently NOT compatible with the Nintendo DSi. Datel is currently working to remediy this problem but in the meantime us hackers will have to stick with the older models. The Pokésav can be downloaded for free at: [http://projectpokemon.org/]

Also, before we start, it is important to obtain your Trainer ID and Secret ID. While the former can be found on your Trainer Card, the latter is normally hidden to the player. That where the following code come in handy:

Secret ID
94000130 fcff0000
B2101D40 00000000
da000000 0000008e
d6000000 00000090
d2000000 00000000

NOTE: It will change your money to the number equal to your Secret ID. Press L+R to activate.

Now we're ready to begin. I'm demonstrate by attempting to hack a hatched Cynthia's Togepi Egg.

Open Pokésav and you should see a screen like this:
Posted Image

Fill in your Name and ID#s in the areas in red. Also make sure the correct Gender is chosen for your player character. When you're done proceed to click the Edit button indicated in blue. You'll now see a new screen looking something like this:
Posted Image

This is the default menu. Here you can fill-in the Pokémon's data. Skip the "Stats Edit" section for now; we'll come back to it later.

Pokémon: Togepi
Held Item: Shiny Stone (I'm giving it the Shiny Stone because it help for evolving it later)

You can hit "Input Own ID" to automatically fill-in your Trainer ID and Secret ID if you've had filled in the red secretions I'd indicated earlier. If your IDs match that of the Pokémon if will always obey you and you'll be able to change that Pokémon's nickname via the in-game Name Rater in Eterna City. If the numbers do not match you'll need the appropriate number of Gym Badges, but will be unable to change the Pokémon's name via the Name Rater.

Level: 10 (Refers to current Level)

Skip the Exp section since altering that will affect the Pokémon's Level and vice versa.

Happiness: 255 (Can range from 0 - 255) For more information see: [http://bulbapedia.bu.../wiki/Happiness]

The PID refers to the Pokémon's Personality Value. It must be generated. Click generate.
Posted Image

Ignore the PID line. The only things of interest on this page are the Nature, Class, Gender, and Shiny.

Nature determines affects the growth rate of two of the Pokémon's stats, ultimately increasing one of its stats by 10% and decreasing another of its stats by 10%. For a comprehensive list on natures see: [http://bulbapedia.bu...net/wiki/Nature]
I'll being using Modest (+SpA, -Atk).

Class is <b>very</b> important if you have a Pokémon that evolves. Allow me to explain. Look at Togepi's Bulbapedia page: [http://bulbapedia.bu..._(Pok%C3%A9mon)]
If you notice under its listed abilities, it can possess either Hustle or Serene Grace. Hustle being its Class 1 ability and Serene Grace being its Class 2 ability. I will use Class 2 for Serene Grace. Some Pokémon, ex. Lugia, can possess only a single ability and thus are always Class 1. You should check the Pokémon's pages on Bulbapedia [http://bulbapedia.bu.../wiki/Main_Page] or Serebii [Mhttp://www.serebii.net/index2.shtml] if you are unsure which ability is the class you're looking for. Note that there are some odd cases. Unlike all other Pokémon who share at least one of their two abilities with their evolutions, a Rhydon with Lightningrod will always evolve into a Rhyperior with Solid Rock, while one with Rock Head will become a Rhyperior with Lightningrod. This is because Lightning Rod is a Class 1 ability for Rhydon and a Class 2 ability for Rhyperior.

Gender: Female (Self-Explanatory) Note that certain Pokémon genderless (ex. Magnemite) and other are gender-specific (ex. Gallade)

Shiny: Check only if you want your Pokémon to be shiny. I'll leave it unchecked.

Pokérus: Affected whether your Pokémon is infected with Pokérus. [http://bulbapedia.bu...et/wiki/Pokerus] If left unchecked the Pokémon will not have the disease. Personally I always check infected since a cured Pokémon will be unable to further spread the "disease".

Individual values, also known as determinant values (both often shortened, respectively, to IVs and DVs), are the Pokémon analogue to genes. They are instrumental in determining the differing stats of Pokémon, most specifically of the same species. Basically they determine how powerful a Pokémon can become as well as the strength and type of its Hidden Power. These values can range anywhere from 0-31 for each stat. <b>For demonstrative purposes only</b> I'll be using 31 IVs for every stat. (This would generate a Hidden Power that is Dark.) You can check Pokémon's Hidden Power at:
1) [http://www.metalkid....iddenPower.aspx]
OR
2) [http://www.serebii.n...iv-calcdp.shtml]

Effort values (abbreviated EVs and previously called Stat XP) are attributes which give bonuses to a Pokémon's stats and improve differently depending which Pokémon they defeat. These bonuses are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a Rare Candy instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally. Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, there is added benefit to giving a Pokémon more than 252 EVs to a particular stat. Because of this it is common for players to allot 252 EVs to two different stats and use the remaining 4 EVs on one the remaining stats that the Pokémon could use supplementation on. Refer to Smogon [http://www.smogon.com/] for ideal EV allocation.

It is interesting to note that Pokésav allow you to bypass the limitation on EVs, enabling universal 255 distribution to the created Pokémon. Such Pokémon was not allowed for competitive play and thus are not usually used. <b>For demonstrative purposes only</b> I'll be using 255 EVs for every stat.

Contest Stats: You may have some trouble reading it since my screen is too small, but hitting that button under Contest Stats will max the Pokémon's contest stats. These are Coolness, Beauty, Cuteness, Smartness, and Toughness. For this Togepi I'm creating I will Max out its contest stats.

Going back up to the next column and working our way down we see the name section. Normally you hit "Original Name" if you do not want your Pokémon too have a nickname. If you do want to give your Pokémon a nickname, check the box Nicknamed and click on the box above it. You should see a new window like this:
Posted Image
As you can see I'll be nicknaming my Togepi Serenity. When you're done hit OK. Don't worry about the Trash Bytes.

Hit "Input Own OT" to automatically fill-in your name. Make sure the correct gender is selected for your player. Remember that OT refers to the Original Trainer of the created Pokémon, so if you're making Pokémon for someone else, use that person's IDs, OT and OT gender.

Hatched Pokémon must always be caught in a Pokeball. Cherish Ball are not normally obtainable so using them or Master Balls on your Pokémon are telltale signs of hacking.

Ability: Serene Grace, which is the appropriate ability for a Class 2 Togepi

Markings are not important so this sections can be skipped.

In the Moveset section, I'll using 4 Moves:
1) Hyber Beam
2) Flamethrower
3) Air Slash
4) Aura Sphere

PP Left doesn't need to be fill as the PP will automatically be restored upon healing at the Pokémon Center or depositing the Pokémon in the PC. PP Ups refers to the number of times PP Up has been used, capping off at 3. You can max the PP of all your moves by clicking Max.

The section beneath here entitled Contest refers to basic contest ribbons the Pokeman has won. You select "All Complete" to receive all 20 of them. If you accidentally clicked "All Complete", you can remedy this by clicking "All Incomplete". Unfortunately individual ribbons cannot below placed using this sections but they are possible to obtain, as I will explain later.

Met at Level: Refers to the Level the Pokémon was caught or hatched at. Hatched Pokémon must have their Level as 0. (Note: I know in the screenshots I put it as 1, but that was a mistake. Thanks Nejiki for the catch.)

Met in: Refers to the location the Pokémon was caught or hatched at. Note that you want to create a Pokémon that was migrated through Pal Park you must choose [Pal Park] (it's a couple spaces beneath the Routes). I'll make mine hatched in Hearthome City. Link Trade {arrived} and Link Trade {met} are also options if you want the Pokémon to appear as if transfered from Diamond/Pearl/Platinum game. Choosing a location will affect the number in the box above the location selection box. This number will be important later on.

Date Met: Self-explanatory. (Make sure when you fill out this section not to use a Date that occurs before the date your started your game. I'll be using 6/24/2009.

Egg Hatched: Refers to who or whether you obtained the Egg. The only legit locations are Riley (appears as Rile), DayCareCouple, Traveling Man, or Cynthia (appears as H.Fame). Note that for some reason the program interprets H.Fame as Cynthia.

Date Egg Received: Self-explanatory. (Make sure when you fill out this section not to use a Date that occurs before the date your started your game. I'll be using 6/24/2009.

Hometown: Refers to the game the created Pokémon was originally from. I will using Sinnoh (Platinum). Use the appropriate selections for Link Trade and Pal Park transferred Pokémon.

Clicking the Ribbons button will open a new window:
Posted Image
I usually select these 5 ribbons as they can easily be obtained in-game anyway. Here you can also select specific Contest Ribbons. Make that the Classic Ribbon is never selected as Pokémon with it cannot be tradeable through the GTS or cloned through the GTS.

You'll notice a small Box under the Egg section. If selected, the created Pokémon will be an egg. If you do this, NEVER battle anyone as you won't have any usable Pokémon. Furthemore a Pokémon in egg form will lose its Held Item, PP Ups, and Pokerus infection. You can still created a Hatched Pokémon if the appropriate sections were previously filled. I will leave this section blank. (Note that you can also edit the number of steps until the egg hatch if you choose the egg form.

Heading back up you see a Language Box. Choose the Language of the game the created Pokémon is originally from. I'll be using ENG for English.

Fateful Encounter is usually reserved for Special Event Pokémon so I'll skip that box.

Now this next part is usually overlooked by hacker, but it nonetheless essential for proper hacking. On Diamond an Pearl, only the 85h is used. In Platinum, 44h-47h, and 85h are used. The following section on Hidden Hex Values was adapted from Preston's Guide: [http://forum.pokesav...&t=3292&start=0]

If you want to make a Pokémon that was migrated from Pal-Park; its easiest to just to make all values 00 so it appears like it was migrated from D/P.

44h and 45h are used for who you recieved the egg from in Platinum.
46h and 47h are used for where the egg was hached at or where the Pokémon was caught at in Platinum.
85h is used to determine how the Pokémon was caught/received.

<b>44h and 45h</b>
44h and 45h will always be 00 if your Pokémon did not come from an egg.
If you obtained your Pokémon as an egg, go to Pokésav and look for the decimal number of where the egg was received at. For example, my Togepi was received from Cynthia (H.Fame). H.Fame's decimal value is 2011. Now I need to convert 2011 to hexadecimal. If you don't know how to convert, then just use this link: [http://www.mathsisfu...-converter.html]

2011 is 7DB in hex. Egg location and Met location are written from right to left in hex (called little endien).
I'll rewrite 7DB to 07DB to make things easier.

Since we have to read this from right to left, we need to break it in two and then flip the values.

1. 07DB
2. 07 DB
3. DB 07

So the 44h value will be DB and my 45h value will be 07.

<b>46h and 47h</b>
These are found just the same way as the egg locations. Find the decimal number for where your Pokémon was hatched or caught at in Pokésav. My Topegi hatched at Hearthome City, and Hearthome City is 10 in decimal. So now I just convert 10 into hexadecimal, and I get A. (000A)

Since we have to read this from right to left, we need to break it in two and then flip the values.

1. 000A
2. 00 0A
3. 0A 00

My 46h value is 0A, and my 47h value is 00.

<b>85h</b>
85h Values are used in Diamond and Pearl too, along with Platinum.

00 - Egg/Pal Park/Event
02 - Tall Grass/Honey Tree
04 - Dialga/Palkia
05 - Cave/Hall of Origin
07 - Caught in the Water
09 - Caught in Buildings
0A - Great Marsh/Safari Zone
0C- Starter Pokémon/Fossils (D/P)
18 - Starter Pokémon/Bebe's Eevee (Platinum)
17- Giratina (Origin)(Platinum)
??- Giratina (Another)(Platinum)
??- Fossils (Platinum)- 18?
??- Honey Tree (Platinum)- Pretty sure its 02 but not confirmed.
??- Dialga/Palkia (Platinum)

My Togepi was in an egg, so my 85h would be <i><b>00</b></i>.

My Togepi's summary:
44h: DB (Egg received from Cynthia)
45h: 07 (Egg received from Cynthia)
46h: 0A (Pokémon was hatched/caught at Hearthome City)
47h: 00 (Pokémon was hatched/caught at Hearthome City)
85h: 00 (Pokémon was hatched)

All the other values you see on Pokésav should be 00. None of them have been used yet.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The Giratina Factor
Giratina, as well as any other Pokémon caught or hatched in a new Platinum location, are kind of tricky. This will show you how the game reads these new locations, and how to create them.

First of all, these are the new locations added in Platinum:
112- Battle Frontier
113- Battle Factory
114- Battle Castle
115- Battle Roulette
116- Battle Stage
117- Distortion World
118- Global Terminal
119- R.A House
120- Match Place
121- Rotom's Room
122- Eterna Galactic HQ
123- Iron Ruins
124- Iceberg Ruins
125- Rock Peak Ruins
2011- Cynthia*
*2011 is the Hall of Fame for D/P/Pt, but when read for where the egg was from, Pt regards it as Cynthia.

Okay, great these are the new locations. But how would Diamond and Pearl take these unknown areas?

The first step is to convert your location to hex. I'm gonna give an example of me hatching a Togepi in Rotom's Room.

Rotom's Room is 121 in decimal, and 79 in hex. Since 79 is only 2 digits, 46h will be 79 and 47h will be 00.

This is where most people screw up. If you are using a new location in Platinum, you must set the place you met at to 3002 (FarAwayPlace).

When the game notices your Pokémon was caught in a Faraway place, it then looks at your 46h and 47h values. If they are both 00, then the game will simply show FarAwayPlace. If they have values, such as my Togepi here, your game will show the hex value location for where the Pokémon was caught.

This way, if you trade Giratina or any Pokémon from a new location, it will show up as FarAwayPlace on Diamond and Pearl. (D/P do not read the 46h/47h values at all.)<!--QuoteEnd--></div><!--QuoteEEnd-->

We're almost done. Here's a shot at what my screen looks like:
Posted Image
Click on the area indicated in red.


Click "All Max" and then "OK". Click the area previously indicated in blue to go back to the original page.
Posted Image











Posted Image
Now you have two options. In the area called Party Members you can either put 1 or 2-6. If you put 1 your entire party will be replaced once the code is activated. If a value between 2-6 if placed only the Pokémon in the first position will be replaced with the newly created Pokémon. Remember however that that number refers to the number of party Pokémon with you so if you don't want to lose your whole team get input 6 in the red box. When you're done click the area in blue.




Posted Image

Check off the appropriate boxes in red and when you're done click the box in blue. Save as an xml document. Open the newly created file to obtain the code:
94000130 FCFF0000 B2101D40 00000000 E00000B4 000000EC 8C0E5D0D 0CF00000 0065F4A3 A4EEAC78 D4290595 AE524E58 672CA95F E6DE5ECF F681FBAE BEFC5D5B 618D859E 05E1BDF9 6CB61770 26537D02 AF295C6A CE4FC277 413A999D C1531B9E 0AEEA4FF C0AB9AF5 2ED58072 59145E81 E06F08B8 44693C83 3B15B6AD 146EBB45 D3FA95AC 4F1603A2 1707C063 89636722 614BF8A6 D7C0F2EE 33E9AB4A 5FD38DDC BB964785 E338D44D AC806C23 CFEF36F2 7968920B FC8F7561 FC13478D A371F8AF F9368142 FCB5340A FE67BB95 C1D4B028 4909815D FCE186BC 0AAE7D0D 97011240 9EA87815 5A1AD5F4 84E1EC88 59CAE225 35E70CFF F79B38B2 244A66BC F673F5CB 7F2A8211 00000000 200000B0 00000006 D2000000 00000000

The code is activated by pressing L+R in-game.

And now you are done. Happy hacking PokéFans. This is Iceman out!

<i><b>UPDATE:</b></i>
There are certain Pokémon with alternate formes. These currently include:
Unown, Burmy/Wormadam, Shellos/Gastrodon, Deoxys, Rotom, Giratina, and Shaymin.

If you plan to hack one of these Pokémon you can select which form you want in the area indicated below in Magenta:
Posted Image

A word of advice for those hacking Giratina. There is a chance that the wrong forme will be created. This can be corrected by simply equipping/de-equipping the Griseous Orb.

Edited by Iceman Hotty, 26 September 2009 - 07:09 PM.


#2 Faint

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Posted 06 July 2009 - 05:32 AM

why would you teach people how to cheat

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I've never told a lie, that makes me a liar. I've never made a bet, but we gamble with desire. I've never lit a match with intent to start a fire, but recently the flames are getting out of control.

#3 Iceman

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Posted 06 July 2009 - 05:39 AM

I'm just sharing what I know, and this is merely a fraction of it. I hoped players would find it useful. I can also do things like maxing the IVs of an existing non-hacked Pokemon, switching the Class 1 or Class 2 ability of an existing Pokemon to the opposite, and even tutor entire movesets.

#4 Faint

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Posted 06 July 2009 - 10:20 AM

Can't you just, y'know, play the game properly without cheating? :\
I've never told a lie, that makes me a liar. I've never made a bet, but we gamble with desire. I've never lit a match with intent to start a fire, but recently the flames are getting out of control.

#5 Iceman

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Posted 06 July 2009 - 11:08 AM

QUOTE(Madden @ Jul 6 2009, 02:20 PM) <{POST_SNAPBACK}>
Can't you just, y'know, play the game properly without cheating? :\

Oh, I already have. But the possibilities with hacking are endless and always keeps me occupied.

#6 Vaati

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Posted 18 July 2009 - 09:33 AM

I didn't read the whole thing since I already know it all but did you include the PID Generator for when they make Pokemon that appear to be caught in game?

I was taught in the nickname/OT windows you were supposed to backspace until it was all FF or put the .pkmn file in the Trash Byte Normalizer program.

And hatched Pokemon are supposed to be Met at level 0.

A very good guide: http://projectpokemon.org/forums/showthread.php?t=825

It's less tedious to just hack Pokemon into boxes.

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#7 Canti

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Posted 18 July 2009 - 12:21 PM

QUOTE(Nejiki @ Jul 18 2009, 01:33 PM) <{POST_SNAPBACK}>
A very good guide: http://projectpokemon.org/forums/showthread.php?t=825

It's less tedious to just hack Pokemon into boxes.

According to that guide, you can't check if a Pokemon is legit. How do tournaments do it?

#8 Vaati

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Posted 18 July 2009 - 02:03 PM

Tournaments don't. You can only tell if a Pokemon is legal.

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#9 Dragonzealot

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Posted 19 July 2009 - 12:28 AM

Yup. So bacicly cover your tracks up REAL good and youll be straight.

#10 NutHouseReject

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Posted 19 July 2009 - 07:48 AM

which is why i dont play tournaments like this cuz people will cheat


#11 Chid0x

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Posted 26 September 2009 - 05:27 PM

Helpful stuff, Iceman :)


References
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-
T.r.i.c


#12 Ira Aeterna

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Posted 27 December 2009 - 04:14 AM

ON the stats edit, can you change the actual base stats of the poke?

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#13 Iceman

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Posted 27 December 2009 - 09:05 PM

If you are asking if the basic stats of a pokemon can be overridden, then ultimately the answer is "no" since the game will revert abnormal changes (such as a 999 STAT Pikachu) to the highest possible with the IV and EV spread.




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