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| Guest Message by DevFuse | |
#1
Posted 06 November 2009 - 09:24 PM
2 If I control Koa'ki meiru beetle and my opponent summons Judgement Dragon in attack(obviously) is it true they miss timing to use its effect to destroy all cards on the field?
#2
Posted 06 November 2009 - 10:02 PM
2) Technically, the opposing player is unable to use the priority they would normally have to activate Judgment Dragon's effect in the summon response chain because the effect of Koa'ki Meiru Beetle is already placed as chain link one--it automatically triggers before the player with Judgment Dragon can activate any effects in response to the successful summon.
So, no, Your opponent cannot activate Judgment Dragon's effect until the chain involving Koa'ki Meiru Beetle's effect (the summon response chain) resolves. But, seeing as Judgment dragon's effect can be activated during either main phase, the opponent doesn't actually "miss the timing" to activate the effect--ignition effects don't have a specific "timing" window besides having to be chain link 1 and activating during main phases.
But because of the existence of a relevant trigger effect, Judgment Dragon's ignition effect CANNOT be activated in the summon response chain.
But I'm sure Val will have a better explanation either before or after I post this.
EDIT: Phrased that wrong: What are spell speed 1 monster effects that aren't Gladiator beast effects or MAIN PHASE ignition effects?
This post has been edited by Anonymoose: 06 November 2009 - 10:15 PM
#3
Posted 06 November 2009 - 10:03 PM
2) Since Judgment Dragon has an ignition effect, it can't "miss the timing". However, like any other ignition effect, it is prone to not having the proper timing to activate as the 1st link in the summon response chain if any appropriate trigger effects are present at this time.
While I don't believe Konami has issued any rulings on Koa'ki Meiru Beetle, it makes the most sense to me for its position switching effect is a trigger effect due to the way it reads. As such, it would activate as the 1st link of the chain responding to Judgment Dragon's special summon, thus eliminating the Turn Player's ability to activate its ignition effect until a new chain begins. This becomes important when we recognize that spell speed 2 or higher effects such as Bottomless Trap Hole & Book of Moon can be chained to Koa'Ki Meiru Beetle's effect, but that spell speed 1 ignition effects like that of Judgment Dragon's cannot.
Link 1 - Koa'ki Meiru Beetle.
Link 2 - Bottomless Trap Hole.
When this chain resolves, Judgment Dragon will be destroyed & removed from play, and then Koa'ki Meiru Beetle's chain link will resolve without effect. Unfortunately for the Lightsworn player, their Judgment Dragon was taken off the field before an opportunity came about to activate its "destroy everything" effect, because a "trigger effect" stole the 1st link. If you'd like a more common analogy for this, just think of the King Tiger Wanghu vs Exiled Force examples, where Exiled Force falls victim.
Edit - One minute!
This post has been edited by Val: 06 November 2009 - 10:04 PM

work by Johnny :)
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Mavs, on 28 January 2011 - 04:39 PM, said:
#4
Posted 06 November 2009 - 10:12 PM
#5
Posted 06 November 2009 - 10:17 PM
#6
Posted 06 November 2009 - 10:22 PM
Can anyone clarify?
#7
Posted 06 November 2009 - 11:03 PM
Link 1 - Relinquished's ignition effect targeting Dark Rabbit.
Link 2 - Torrential Tribute.
Link 3 - Ritual Buster.
When this chain resolves, Ritual Buster's effect will resolve first, but it should not affect Torrential Tribute since its already been activated. Torrential Tribute will destroy every monster on the field, and then Relinquished's chain link will resolve without effect since the targeted Dark Rabbit is no longer on the field.
Edit - As far as the spell speed monster question, I'll go through both speeds because I'm not sure what you're specifically asking about.
Spell Speed 1
Ignition Effect
Trigger Effect
Spell Speed 2
Quick Effect (used to be called Multi-Trigger)
This post has been edited by Val: 06 November 2009 - 11:08 PM

work by Johnny :)
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Mavs, on 28 January 2011 - 04:39 PM, said:
#8
Posted 07 November 2009 - 01:11 AM
Originally, I was under the impression that spell speed 1 effects were activated only during either main phase. But Gladiator beast tagging effects are ignition effects, and are therefore spell speed 1.
I also believed, because Ignition effects were spell speed 1, that there would only be one link in a chain that would be spell speed 1, but I vaguely recall that certain spell speed 1 effects can form a chain.
I guess a better question would be, in two parts:
1) Which monster effects would be classified as spell speed 1? (Answered, unless you have some sort of exceptions or additional ones to include)
2) What exactly IS an ignition effect? (The rulebook defines it as certain effects activated during the main phase, but such is not always the case. Is there a better definition out there?)
#9
Posted 07 November 2009 - 02:07 AM
1) Ignition & Trigger.
2) Unless specified otherwise, Ignition Effects are performed by the Turn Player during their Main Phase, when the source monster is face-up on the field in their control. The key phrase here is unless specified otherwise, because certain cards like Gale the Whirlwind have a "once per turn" restriction, while others like Archfiend General deviate to be activated in the hand instead. They are always spell speed 1, and they follow all of the default rules unless the card tells you deviate, and thats the only part that you deviate with.
Either way, being awake for about 24 hours straight isn't helping matters, so hopefully NewEdge, Fox-Fire, or somebody well rested will surface to expand on this if need be.

work by Johnny :)
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Mavs, on 28 January 2011 - 04:39 PM, said:
#10
Posted 07 November 2009 - 12:02 PM
And about the summoning of Koa'ki Meiru Maximus,say I have 2 in hand and 1 Iron Core I'd be able to only summon 1 Maximus or 2?
#11
Posted 07 November 2009 - 04:30 PM
For #1) I'd say that you would get only 2 counters.
Effects that count the "lump sum" of the monsters involved, rather than just the number of times the event occurred, normally use the phrase "each time a monster(s)" rather than "each time a monster."
When the card says "each time a/an X monster is Y" it counts only the number of times the monster is Y, not the number of monsters that are Y (that, or Soul Absorbtion is really tripping me up).
Though, if I may cross-reference Gateway of the Six to an old, banned card:
Quote
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
[Re: Valkyrion the Magna Warrior] If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.
So, I'm going to say you only place two Bushido Counters on Gateway of the Six when two Six Samurai monsters are summoned simultaneuosly.
This post has been edited by Anonymoose: 07 November 2009 - 04:46 PM
#12
Posted 07 November 2009 - 05:52 PM
However as you say, it makes the most sense for Double-Edged Sword Technique to count as one summon (since there's one summon response window), regardless of how many monsters are being summoned at that time from that effect.

work by Johnny :)
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Mavs, on 28 January 2011 - 04:39 PM, said:
#13
Posted 07 November 2009 - 07:13 PM
#14
Posted 08 November 2009 - 03:23 AM
Edit - Actually, it looks like its text has already been corrected for DB2 to say "Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.", so we have one less card to apple about.
This post has been edited by Val: 08 November 2009 - 03:24 AM

work by Johnny :)
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Mavs, on 28 January 2011 - 04:39 PM, said:

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