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Arise Of Faith (RSOF)

#1 User is offline   cardmaker01 

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Posted 18 November 2009 - 11:25 PM

Inanna (Ultra/Ultimate/Holografic Rare)
Level 8
LIGHT
Fairy-effect
You can Advanced Summon this card by Releasing 1 Defense Position monster you control. If you do so, the ATK of this card is reduced by it's original DEF. As long as this card remains face-up on the field, any damage to your Life Points is negated and increase the ATK and DEF of this card equal to the amount of damage negated this way. When this face-up card would be destroyed, you can pay Life Points equal to the DEF of a face-up monster with the lowest ATK on the field instead.
ATK:2600 DEF:500

God Slayer, Mystletain (Ultra/Ultimate Rare)
Level 7
DARK
Warrior-effect
Once per turn, you can send 1 face-up Attack Positon monster on the field to the Graveyard. When this card is removed from the field to the Graveyard or hand, remove 1 level 7 or higher monster in either player's Graveyard from play to Special Summon this card to the field. If this card is summoned this way, select 1 level 7 or higher monster in either player's Graveyard. This card gain ATK points equal to the ATK of the selected monster until the End Phase of this turn.
ATK:2300 DEF:2200

Azreal of the Phantom World (Ultra/Ultimate Rare)
Level 9
DARK
Fiend-synchro
1 DARK Tuner + 2 or more level 3 or lower non-Tuner monsters.
Each time a monster on the field is sent to a Graveyard, Special Summon 1 "Azreal Reaper Token" (DARK/Fiend-type/Level 7/ATK:?/DEF:1000) to the field. The ATK of "Azreal Reaper Token" is equal to the original ATK of the monster sent to the Graveyard. By Releasing 5 "Azreal Reaper Token" on the field, destroy all cards on the field other than this card and your opponent's Life Points become 1000 until the End Phase.
ATK:3500 DEF:2000

Mind Wreck Dragon (Ultra/Ultimate Rare)
Level 5
LIGHT
Psychic-effect
When you pay 1500 or more Life Points as a cost to activate the effect of a Spell, Trap or Effect Monster, you can Special Summon this card from your hand. Once per turn, randomly select 1 card in your opponent's hand and place it at the top of your opponent's deck. If this card is sent to a Graveyard, your opponent can draw 2 cards. If your oppoonet do so, return this card in the Graveyard to your hand.
ATK:2200 DEF:1500

Death Lord of Immortal (Ultra/Ultimate Rare)
Level 4
DARK
Zombie-effect
When this face-up card would be destroyed, you can destroy 1 other face-up card on the field instead. For each Monster Card destroyed by this effect, you can discard 1 card from your hand then draw 1 card from your deck.
ATK:1700 DEF:1300

Thousand Typhoon Shooter (Super Rare)
Level 8
WIND
Winged Beast-synchro
1 WIND Tuner + 1 or more WIND monster
When this card is sucessfully Synchro Summoned, destroy up to 2 Spell or Trap card on your opponent's side of the field. By returning 1 WIND monster on the field to the owner's hand, selct and destroy 1 Spell or Trap Card on the field.
ATK:2700 DEF:1400

Endiku (Super Rare)
Level 5
LIGHT
Fairy-effect
When your Life Points is reduced by the effect of a monster you control, you can Special Summon this card from your hand. If this card is summoned this way, add 1 Monster Card in your Graveyard to your hand . While this card is face-up on the field, this card cannot be destroyed as a result of battle
ATK:2300 DEF:1300

Thorn Scale Dragon (Super Rare)
Level 2
FIRE
Dragon-tuner
When you Normal Summon this card, you can release 1 other face-up monster you control to increase the level of this monster by the level of the released monster until your next End Phase.
ATK:0 DEF:1400

Hidden Golem of the Ruins (Super Rare)
Level 4
EARTH
Rock-effect
This card gains 800 ATK and DEF points x the number of Field Spell Card on the field and in either player's Graveyard. Once per turn, you can send 1 FIeld Spell Card in your Deck to the Graveyard. When this card deals Battle Damage to your opponent's Life Points, add 1 Field Spell Card in your Graveyard to your hand.
ATK:800 DEF:1200

Destuctive Descendant (Super Rare)
Normal Spell
Pay Life Points by half of your opponent's Life points. Select 1 Effect Monster that has the effect that would destroy card(s) on the field in your Graveyard and Special Summon it to the field. If the monster summoned by this effect declared an attack, destroy it then deals damage to your Life Points by the monster's ATK points.

Crossover Skull Servants (Super Rare)
Normal Rare
Remove any number of level 3 or lower monsters in your Graveyard from play. Draw 1 card equal to the number of monster removed from play by this card's effect.

Six Rules of the Six Demon (Super Rare)
continuous spell
This card cannot be destroy as long as the total Life Points of both players is 4000 or more. Once during either player's Standby Phase, the player with the most number of cards in their hand select 1 of the following effects. This card will gain the selected effect until the End Phase of this turn.
-The ATK and DEF of all face-up monsters on the field become 0 during this turn.
-Both players take 500 damage when a monster on the field is destroyed.
-Destroy all other Spell and Trap Cards on the field. Until the End Phase, both players cannot Set any cards to the field.
-The player that conduct their Battle Phase this turn cannot Normal Summon, Flip Summon or Special Summon any monster during their next turn.
-Cards on the field cannot be destroyed.
-Monsters that are summoned this turn is removed from play during the End Phase.

Break Offences, Gain Defense (Super Rare)
continuous trap
The ATK of all Attack Position monster is reduced by their DEF points and cannot change their Battle Position (execpt by another card effect). As long as this card reamins face-up on the field, monsters that has original DEF higher than it's original ATK can declare an attack while in Defense Position.

Forseen Vision (Super Rare)
normal trap
Look at the top 5 cards of of your opponent's deck then return it in any order. You can pay 500 Life Points to randomly return 1 card in your opponent's hand to the top of your opponent's deck.

This post has been edited by cardmaker01: 05 December 2009 - 06:39 AM

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#2 User is offline   cardmaker01 

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Posted 25 November 2009 - 05:07 AM

Forcefield Dragon (Rare)
Level 7
WIND
Dragon-effect
This card cannot be destroyed as a result of battle. The ATK of this card becomes equal to the DEF of a face-up monster with the highest DEF points on the field. Once per turn, card(s) you control on the field cannot be destroyed.
ATK:0 DEF:2400

Naraku Kouken (Rare)
Level 7
DARK
Warrior-synchro
1 Tuner + 1 or more non-Tuner monsters
When this card is summoned to the field, return all removed from play card to their owner's deck. As long as this card remains face-up on the field, both players cannot Special Summon any monsters from the Graveyard.
ATK:2800 DEF:400

Utu (Rare)
Level 6
LIGHT
Fairy-effect
When you take damage from a card your opponent controls while you control no monsters, you can Special Summon this card from your hand. If this card is summoned this way, add 1 monster in your deck to your hand.
ATK:1500 DEF:2300

Havoc Bull (Rare)
Level 5
FIRE
Beast Warrior-synchro
1 Beast-type Tuner + 1 or more non-tuner monsters
During the start of either player's Battle Phase, destroy all face-up Spell and Trap Cards on the field.
ATK:2500 DEF:100

Irokahime (Rare)
Level 4
WATER
Spellcaster-spirit
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is summoned to the field, the ATK points of all Attack Position monsters on your opponent's side of the field becomes 1500 as long as this card remains face-up on the field.
ATK:1800 DEF:800

Pegasus Knight (Rare)
Level 4
LIGHT
Fairy-effect
This effect can only be activate during your Damage Steps. You can have this card loses 400 ATK and during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ATK:1900 DEF:200

Dug Cannon Beetle (Rare)
Level 3
EARTH
Insect-Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
-The attack of this card cannot be negated. This card can attack your opponent's Life Points directly. When this card sucessfully deals Battle Damage to your opponent's Life Points, deals 400 damage to your opponent x the number of Insect-type monsters on the field.
ATK:1600 DEF:1500

Silent Sinister (Rare)
Level 3
WIND
Winged Beast-tuner
This card can be Special Summoned from your hand when you have no cards on your side of the field. If this card is summoend this way, send 2 MOnster Cards in your hand to the Graveyard. If you cannot, your opponent can Special Summon 1 monster from their Deck or Graveyard to the field.
ATK:1200 DEF:800

Burst Gaia (Rare)
Level 1
EARTH
Rock-tuner
By destroying 1 Field Spell Card on the field, you can Special Summon 1 level 4 or lower EARTH monster in your hand to the field.
ATK:200 DEF:1000

Reflection Blast (Rare)
quickplay spell
Activate only when a card you control would be destroyed by another card effect that targets it. Destroy 1 other card on the field instead.

Trusted Treasurer (Rare)
normal spell
Return 1 card in your Graveyard to your deck then draw cards eqaul to the number of "Trusted Treasurer" in your Graveyard +1.

Important Inflict (Rare)
equip spell
After activation, equip this card to 1 face-up card your opponent controls. If the equipped monster does not inflict any Battle Damage to it's owner's opponent's Life Points during a Battle Phase, destroy the monster at the end of the Battle Phase. During your End Phase, you can return this card in the Graveyard to your hand.

Solid Grip (Rare)
continuous spell
As long as this card remains face-up on the field, neither player can send card(s) in their hand or Deck to the Graveyard.

Gate Helix (Rare)
counter trap
Send 2 cards at the top of your deck to the Graveyard. Negate the Normal Summon or Special Summon of a monster and return it to the top of it's owner's deck.

Verdict Anger (Rare)
continous trap
After activation, this card becomes an Equip Card and equip it to 1 face-up monster you control. Each time a monster on the field is destroyed as a result of battle, the equipped monster gains 300 ATK points. If this equipped card is removed from the field by the effect of your opponent's card effects, deals 1000 damage to your opponent's Life Points.

Battle Trainee (Rare)
normal trap
Activate only when your opponent declare a direct attack to your Life Points. Negate the attack of that monster then add 1 level 2 or lower monster in your deck to your hand.

Overdose (Rare)
counter trap
Pay 800 Life Points. Negate the effect of an Effect Monster and destroy it. Both players take damage equal to the original ATK of the destroyed monster

Vanishing Vocal (Rare)
counter trap
Negate the Special Summon of a Synchro Monster and remove it from play. When your opponent summoned a Tuner Monster to the field, you can add this card in the Graveyard to your hand.

This post has been edited by cardmaker01: 05 December 2009 - 06:06 AM

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#3 User is offline   cardmaker01 

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Posted 30 November 2009 - 06:50 AM

Crysister
Level 8
LIGHT
Machine-synchro
1 Machine-type Tuner + 1 or more LIGHT monsters
When a monster is summoned to your opponent's side of the field, select 1 level 4 or lower LIGHT Machine-type monster in your Deck or Graveyard and add it to your hand.
ATK:2500 DEF:1300

Twin Headed Ocean Beast
Level 7
WATER
Sea Serpent-effect
This card cannot be destroyed by the effect of a WATER monster. This card can attack twice during the same Battle Phase.
ATK:2500 DEF:1800

Black Blood Behemoth
Level 7
DARK
Fiend-effect
When this card battles a monster, you can pay 1000 Life Points. If you do so, double the ATK of this card until the end of the Damage Stes. You cannot use this effect if your opponent controls a level 7 or higher monster.
ATK:2100 DEF:1400

Fortress Shield Gardna
Level 8
EARTH
Warrior-synchro
1 Tuner monster + "Mid Shield Gardna" or "Big Shield Gardna"
You can negate the activation of a Spell Card that targets 1 face-down card you control. As long as this card remains face-up on the field, your opponent cannot design any other monster you control as an attack target.
ATK:100 DEF:3400

Parasite Physician
Level 6
DARK
Psychic-effect
This card cannot be Special Summoned. If this card is destroyed, equip this card to a face-up monster your opponent controls. During each of your Standby Phase whie this card is equipped, deals 800 damage to your opponent's Life Points and you gain 800 Life Points. If the equipped monster is removed from the field, you can return this card to your hand.
ATK:2000 DEF:0

Spectral Sage
Level 6
DARK
Spellcaster-effect
This card is unaffected by the effect of any Normal Spell Card effects.
ATK:2200 DEF:1600

Ravager Ghoul
Level 4
EARTH
Zombie-effect
You can Special Summon this card from your hand by returning 1 Level 5 Zombie-type monster in your Graveyard to your deck. You can only do this if your opponent controls 2 or more face-up monster while you have no monster on your side of the field. When this card is sent to a Graveyard, return 1 Zombie-type monster in your Graveyard to your hand.
ATK:1500 DEF:1600

Corpse Golem
Level 4
EARTH
Zombie-effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending any number of Zombie-type monster in your hand to the Graveyard. The ATK and DEF of this card is equal to the number of monsters you sent to the Graveyard x 600. When this card is sent to a Graveyard, return up to 3 Zombie-type monsters in your Graveyard to your deck.
ATK:? DEF:?

Flesh Horror
Level 4
EARTH
Zombie-effect
When this card is summoned to the field, send 1 Zombie-type monster in your Deck to the Graveyard. If this card is in face-up Defense Position on the field, destroy this card. When this card is sent to a Graveyard as a result of battle, return 1 removed from play Zombie-type monster to your Graveyard.
ATK:1900 DEF:0

Malice Soul Puppet
Level 4
DARK
Fiend-tuner
By paying 500 Life Points, you can have the level of this card reduce by 1. If this card is used for the Synchro Summon of a monster other than a DARK attribute monster, your Life Points is halved.
ATK:1700 DEF:1600

Centurion Dragoon (Normal Rare)
Level 4
LIGHT
Fairy-effect
As long as "The Sanctuary in the Sky" is on the field, Fairy-type monsters on the field cannot be destroyed as a result of battle.
ATK:1200 DEF:1800

Hysterical Witch
Level 3
WIND
Spellcaster-Tuner
By discarding 1 Normal Spell Card from your hand, change the Battle Positon of all monsters on your opponent's side of the field ot face-up Defense Positon. Flip Effects are negated.
ATK:500 DEF:1300

Crescent Assailant
Level 3
FIRE
Warrior-effect
This card cannot be designed as an attack target. While this card is face-up on the field, monster with ATK points 500 or less have their effect negated.
ATK:1400 DEF:400

Hypnoticus
Level 3
WATER
Psychic-effect
This card can attack your opponent's Life Points directly. When this card declared an attack, you can return 1 Psychic-type monster you control to the top of your deck, If you do so, add the card at the bottom of your deck to your hand.
ATK:700 DEF:1500

Hunter of the Valley
Level 3
WIND
Winged Beast-effect
Return this face-up card on the field to your hand, randomly discard 1 card from your opponent's hand.
ATK:1000 DEF:900

Predator of the Valley
Level 3
WIND
Winged Beast-effect
Return this face-up card on the field to your hand, return 1 card on the field to the owner's hand.
ATK:1300 DEF:1100

Princess Midnight
Level 3
LIGHT
Spellcaster-tuner
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, draw 1 card from your deck.
ATK:1200 DEF:1200

Blooming Fungus
Level 2
WATER
Plant-effect
Once per turn, you can return 1 face-up card on your side of the field to your hand to add 1 Plant-type monster in your Deck or Graveyard to your hand.
ATK:100 DEF:200

Torpedo Caster
Level 2
EARTH
Machine-effect
During your Main Phase 1, you can send any number of Spell or Traps Cards in your hand to the Graveyard. For each card sent to the Graveyard this way, add 1 Missile Counter on this card. When this card battles a monster, destroy 1 card on the field for every 2 Missile Counter on this card.
ATK:500 DEF:300

Swamp Stalker
Level 2
WATER
Beast-tuner
When this card is Special Summoned to the field, destroy 1 face-down card on the field.
ATK:300 DEF:1000

Demi Reaper
Level 2
DARK
Zombie-effect
You can send this card on your side of the field or in your hand to the Graveyard to add 1 Zombie-type monster in your Graveyard to your hand.
ATK:700 DEF:900

Insanity Priest (Normal Rare)
Level 1
WIND
Spellcaster-effect
During either player's Damage Step, when a face-up Spellcaster-type monster you control battles, you can send this card from your hand to the Graveyard to have that monster gains 1000 ATK points, until the End Phase.
ATK:0 DEF:0

Illusipede
Level 1
FIRE
Insect-tuner
When this face-up card is destroyed, Special Summon 2 "Illusion Sting Token" (FIRE/Insect-type/Level 1/ATK:100/DEF:200) to your side of the field.
ATK:200 DEF:400

Monitaurus
Level 1
FIRE
Machine-effect
When this card is sent to a Graveyard, you can add this card in the Graveyard to your Deck then deals 300 damage to your opponent's Life Points.
ATK:300 DEF:0

This post has been edited by cardmaker01: 07 December 2009 - 08:22 PM

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#4 User is offline   Fresh 

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Posted 05 December 2009 - 05:50 AM

Solid Grip is really good. Staple side card if we had it with the fast paced formats these days.
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#5 User is offline   cardmaker01 

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Posted 06 December 2009 - 09:25 AM

^
thanks for the reply

Ruined City, Babylon
field spell
When a monster is Special Summoned to the field by it's own effect, the controller of that monster can draw 1 card from their respective deck.

Seismic Break
normal spell
Activate only when you control a Field Spell Card on the field. Destroy 1 card on the field.

Abolish Attack
equip spell
After activation, equip this card to a face-up Attack Position monster your opponent controls. The ATK of the equipped monster becomes 0 during your opponent's turn. This card cannot be destroy as long as it is equipped to a monster.

Mind Maze
field spell
Negate the effect of all Effect Monsters on the field and in both player's Graveyard.

Possessed by the Demon God (Normal Rare)
normal spell
Pay 1000 Life Points. Double the ATK of 1 face-up level 4 or lower monster you control until the End Phase.

Alterative World Imprisonment
quickplay spell
Select 1 Attack Position monster on the field. The selected monster cannont declare an attack or switch Battle Position during this turn.

Legendary Battleground
field spell
All Attack Position monsters on the field gains 300 ATK points. Any monsters that are sent to the Graveyard as a result of battle are returned to their owner's hand during the End Phase.

Merchant of Worlds (Normal Rare)
normal spell
Send 1 Field Spell Card on the field to the Graveyard, draw 2 cards from your deck.

Smoke Bomb
quickplay spell
Activate only when a monster you control battles a monster. Pay 500 Life Points. Switch the Battle Positon of 1 face-up monster on the field.

Mirror Mirage (Normal Rare)
normal spell
Discard 1 Spell Card from your hand then select 1 face-up monster you control. Special Summon 1 "Mirror Mirage Token" (LIGHT/Spellcaster-type/Level ?/ATK:?/DEF:?) to the field. The level, ATK and DEF points are identical to the selected monster.

Lightning Bolt
normal spell
Discard 1 card from your hand to destroy 1 card on the field. After the activation of this card, you can add 1 "Lightning Bolt" in your Deck to your hand.

Wavelength World
field spell
When a Synchro Monster is sucessfully Synchro Summoned to the field, by paying 800 Life Points, you can Special Summon 1 Tuner Monster in your Graveyard to the field. When this card is removed from the field, destroy all monsters that are Special Summoned by this card effect.

Soul Arrow
continuous spell
Each time you take Battle Damage to your Life Points, deals 500 damage to your opponent's Life Points then reduce the ATK of all face-up monster on your opponent's side of the field by 200 points until the End Phase.

Dimension Outcast
coutinuous spell
When this card is activated, select 1 card on the field and remove it from play. The selected card is remains removed from play as long as this card remains on the field. When this card is destroyed, return the selected card to the field in it's original position.
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#6 User is offline   cardmaker01 

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Posted 07 December 2009 - 08:16 PM

Abundant Sacrifices (Normal Rare)
continuous trap
Select 1 monster in your Graveyard and Special Summon it to the field ignoring any summoning conditions. During each player's Battle Phase, you must Release 1 monster you control. If you do not, destroy this card and the monster Special Summoned by this card's effect

Time Reverse
normal trap
Select and activate one of the following effect.
-1 face-up card you control on the field cannot be destroyed during this turn
-Return 1 card on the field to it's owner's hand

Rule by Injustice
normal trap
Activate only when a card you control is destroyed and sent to the graveyard. Return the destroyed card to your Deck then destroy 1 card on the field.

Veloci Strike
normal trap
Activate only when a monster you control destroyed a monster as a result of battle. Deals damage to your opponent's Life Points equal to the attacking monster's original DEF points.

Glass Card
continuous trap
As long as this card remains face-up on the field, card(s) that are targeted by another card effect is destroyed.

Vase of Geeed (Normal Rare)
normal trap
Draw 1 card from your deck. You can pay 700 Life Points to add 1 "Vase of Greed" or "Jar of Greed" in your Deck or Graveyard to your hand.

Bridge of False Conscious
continuous trap
Pay 800 Life Points to activate this card. As long as is face-up on the field, monsters cannot be Special Summoned from either player's hand. If this card is destroyed by a card effect that targets it, Set this card face-down again instead of sending it to the Graveyard.

Warrior's Heritage
normal trap
Release 1 monster you control. Special Summon 1 monster of the same level in your hand to the field.

Deck Barrier
continuous trap
As long as this card remains face-up on the field, both players cannot add card(s) from their Deck to their hand outside of their Draw Phases.

Remodeled Lands
normal trap
Destroy 1 Field Spell Card on the field. Add 1 FIeld Spell Card in your Graveyard or Deck to your hand.

Feeding Frenzy
normal trap
Discard 1 monster card to the Graveyard. If you have at least 3 Attack Position monsters on the field of the same type as the discarded monster, you can destroy up to 3 cards on the field.

Stone Reflex
continuous trap
All monsters on the field cannot declare an attack. Monster that are summoned after the activation of this card are not affected by this card effect.

Hurricane Chain
normal trap
Destroy 1 face-up Spell or Trap Card on the field then destroy all other cards of the same type as the destroyed card on the field.

Inner Worlds
normal trap
Release 1 monster you control. Return all Field Spell Card in both player's Graveyard to theirr espective owner's deck.

This post has been edited by cardmaker01: 07 December 2009 - 08:21 PM

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#7 User is offline   Everybody 

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Posted 09 December 2009 - 06:33 AM

Havoc Bull (Rare)
Level 5
FIRE
Beast Warrior-synchro
1 Beast-type Tuner + 1 or more non-tuner monsters
During the start of either player's Battle Phase, destroy all face-up Spell and Trap Cards on the field.
ATK:2500 DEF:100

This card is my personal favorite. I wish there is some card out there like this.
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