Monsters
Spell Speed 1:
"Ignition effects" - Unless specified otherwise, these are activated during your main phase from a face-up position. Examples of this include Exiled Force, Mezuki, and Lumina. Think of these effecs that you set into motion by choice.
"Trigger effects" - These effects will usually activate in response to something else already happening to or around the card in question. Examples of this include Sangan, King Tiger Wanghu, & Armageddon Knight.
"Flip Effects" - Essentially, "Flip Effects" are a special branch of mandatory flip effects that real along the lines of "Flip:". Unless specified otherwise, they will activate upon being flipped up by any means.
Spell Speed 2:
"Quick Effects" (formerly known as Multi-Trigger) - Unless specified otherwise, these effects can be activated from a face-up card you control, and the card's text & or rulings will explain the timing. Examples of these include D.D. Crow, Honest & Necro Gardna.
Spell Speed 3:
There are currently no "Spell Speed 3" monster effects.
Spells
Spell Speed 1:
"Normal Spell Cards" - These are the most basic form of Spell Cards. When you activate a Normal Spell Card itself or the effect of a Normal Spell Card (ignition or trigger), you are performing a Spell Speed 1 activation. Unless specified otherwise (such as the unique case of Curse of Fiend), the card or its effect can only be activated during your main phase.
"Ritual Spell Cards" - When you activate a Ritual spell card itself or the effect of a Ritual Spell Card (ignition or trigger), you are performing a Spell Speed 1 activation. Unless specified otherwise, the card or its effect can only be activated during your main phase. Unless specified otherwise, remember that tributing the monsters from your hand & or control is not a cost, but part of the effect. Also, unless specified otherwise, you may exceed the level requirement, but only if one or more of the monsters used wouldn't fill the requirement without needing another. For example, you can use a lv3 & lv4 monster when Ritual Summoning a Lv6 monster, but not for a Lv4 monster because you don't "need" the lv3.
"Equip Spell Cards" - When you activate an Equip Spell Card itself or the effect of an Equip Spell Card (ignition or trigger), you are performing a Spell Speed 1 activation. Unless specified otherwise, the card or its effect can only be activated during your main phase. However, its important to remember that many of these cards have effects that are continous or continuously applied such as state of beings, so its important not to confuse applying these effects with "activating effects".
"Continuous Spell Cards" - When you activate a Continuous Spell Card itself or the effect of a Continuous Spell Card (ignition or trigger), you are performing a Spell Speed 1 activation. Unless specified otherwise, the card or its effect can only be activated during your main phase. However, its important to remember that many of these cards have effects that are continous or continuously applied such as state of beings, so its important not to confuse applying these effects with "activating effects".
"Field Spell Cards" - When you activate a Field Spell Card itself or the effect of a Field Spell Card (ignition or trigger), you are performing a Spell Speed 1 activation. Much like with Equip & Continuous cards, its important not to mix up effects that activate with effects that are applied without claiming a chain link.
Spell Speed 2:
"Quick-Play Spell Cards" - The way I see it, Quick-Play Spell Cards embody the best of both worlds. This is because while you're able to activate them from your hand just like any other Spell Card, you're not limited to your Main Phases when doing this. Along with that, they can also be set onto the field to be activated later on, assuming of course that at least one End Phase has passed. Since they are Spell Speed 2, they can be activated during either player's turn in response to the activation of Spell Speed 2 or lower activations, as well as in response to a chain's resolution.
Spell Speed 3:
There are currently no "Spell Speed 3" Spell Cards or effects.
Traps
Spell Speed 1:
While there are currently no Spell Speed 1 Trap Cards, certain trigger effects from face-up Trap Cards are treated like Spell Speed 1 effects, mostly for the sake of chain building simplicity. However, this isn't "always" the case.
Spell Speed 2:
"Normal Trap Cards" - When you activate a Normal Spell Card itself, you are performing a Spell Speed 2 activation. Unless specified otherwise, you may do this during either player's turn, assuming of course that your card has been set for the passing of at least one End Phase. Now, when it comes to whether or not the trigger effects being activated by these cards also claims a Spell Speed 2 activation, the lines aren't as clear as we'd like. I'm saying this because while "most" of our understanding of trigger effects points to them being spell speed 1 (regardless of source), rulings from unique cards such as Dark Coffin suggest that the card's Spell Speed 2 designation still applies.
"Continuous Trap Cards" - When you activate a Continuous Spell Card itself, or a non-triggered effect from a Trap Card, you are performing a Spell Speed 2 activation. Unless specified otherwise, you may do this during either player's turn, assuming of course that your card has been set for the passing of at least one End Phase. As I mentioned earlier, the answer to whether or not activations that don't come from the card itself also carry the Spell Speed 2 designation isn't 100% clear. Along with creating a rule of thumb for whether or not the trigger-like effects of Trap Cards can be activated during the same chain link & also claim a Spell Speed 2 designation as the card's activation (the way they can for quick-like effects of cards like Royal Oppression), this is one of the main things that Konami still needs to clarify.
Spell Speed 3:
"Counter-Trap Cards" - These cards claim the fastest of all spell speed, and often have effects that negate other activations.
Edited by Val, 01 March 2010 - 04:05 AM.


















