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2 - Flipping the Face-Down monster Face-Up. This is where monsters with "Flip" or "flipped face up" effects are first understood to have such effects, but are not activated at this time, and when the continuous effects of monsters such as that of Nightmare Penguin's stat increase & Jinzo's negation will begin to apply.
3 - Before Damage Calculation, where cards like Shrink, Rush Recklessly, Forbidden Chalice, Horn of the Phantom Beast and Mirror Wall have their last chance to activate(be flipped face-up). This is also the time where cards like Reflect Bounder (effect damage), Drillroid, Ehren Lightsworn Monk, Dreamsprite, Ancient Lamp & Blast Sphere's equipping effect will activate.
4 - During Damage Calculation, where cards/effects like Kuriboh, Injection Fairy Lilly & Prideful Roar are instructed to activate because they specify so. Honest & Blackwing Kalut can be used here, as well as during the previous windows. (New!) After damage has been calculated, the monster will be considered to be destroyed here, which means that even though it'll still be face-up on the field, continous effects will no longer be applied, and effects like that of Stardust Dragon that activate on the field without being triggered cannot be activated.
5 - Battle Damage is Inflicted/After Damage Calculation, where effects like Don Zaloog, Airknight Parshath, Kycoo the Ghost Destroyer, Gorz and Red Dragon Archfiend's defense position destruction will activate.
6 - Activating the Flip Effect of the Flipped Monster and a few Guest Stars, where cards like Snowman Eater, D.D. Warrior Lady, D.D. Assailant, Sazank, and Wall Of Illusion activate their effects.
7 - End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard, where effects such as that of Shura, Goyo Guardian, Giant Rat, Apprentice Magician, Newdoria and cards that specify "at the end of the damage step" like Ryu Kokki & Legendary Jujitsu Master will activate. I'd also like to add that while most normal trap cards cannot be activated during the damage steps, there are a few rare exceptions. These include Michizure, Chthonian Blast, Broken Blocker, Liberty At Last! & Alien Brain.
Soul Rope however, is NOT among these exceptions.
I had originally posted this in the full article thread that can still be found here, but figured a simplified breakdown would be a lot more practical.
Now, when it comes to what sort of effects can be activated during the Damage Step itself by default, lets look at the chart below that I've added a couple of clarifications to along our travels.
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- Spell speed 2 stat modifiers (which are only valid candidates up to and including the "Before Damage Calculation" window)
- Monster effects that activate with the intent of negating the activation of a card or effect.
- Cards & effects with special allowance written in their text or rulings.
- Appropriate trigger effects that can't activate in the hand, which often fall under the above category or don't need to specify otherwise



















