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Psychics - Decktype Discussion


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27 replies to this topic

#1 Dark Riku

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Posted 23 March 2011 - 09:52 PM

Psychic Posted Image Discussion


Introduction to ESP


Psychics are the new type of the block. They made their appearance with the release of Duelist Genesis and have steadily been given more support in each new set. Their strategy focuses on giving up life-points with monsters and and spells and regaining them with their trap and Synchro support. With the new set coming out, Extreme Victory, psychics take in a new strategy into their methods. These new cards focus on the removing from play mechanic to add on to what they already have. With this new support I believe they can start making their presence know and alter your way of thinking about them.



Monsters:


Spoiler

Spells:


Spoiler


Traps:


Spoiler

Recommenced/Suggested Cards:


Spoiler

Combos:


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Decks:


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Conclusion of the Mind


Psychics are a powerful type that shouldn't be underestimated. I hope they warped your way of thinking of how they can control the other decks out their. Extreme Victory gave them new psychic abilities to compete with the tournament scene and I am sure they won't disappoint when their power is released. Until then, do not attempt to adjust your television screen.


Edited by Dark Riku, 03 April 2011 - 01:51 AM.


#2 drew

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Posted 23 March 2011 - 11:35 PM

outstandingly well done article.

I want to try them now.

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View PostBonzai, on 13 February 2011 - 01:42 PM, said:

O GOD I JUST REALIZED


drew could be the tucker max of etc.


i am so brilliant




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#3 Dreamscaper

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Posted 24 March 2011 - 12:24 AM

Awesome; Love this article! Rainbow life and Counter Cleaner are good cards when it comes to Brain Research Lab having a lot of counters (Imagens 30 counters... Shudder)

Though, didn't they first come out in The Duelist Genesis? A lot of cards ie: Genetic Woman come from there. Then there's Duelist Revolution, Raging Battle, Ancient Prophercy, Crimson Crisis, Crossroads of Chaos (I know Psychic Lifetrancer is definitely from there) etc. Extreme Victory is bringing out Psychic's that mainly revolve around Remvoing From Play, in play style. Traps and Synchro Monsters usually have effects for you to Gain life points, while spells and monsters decrease, there's a lot of manipulating your life points, so when played write; like you said, shouldn't be underestimated. Then there's also the Archtype Gusto/Gusta. Blah I'm babbling...
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#4 Ice King

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Posted 24 March 2011 - 03:05 AM

View PostDreamscaper, on 24 March 2011 - 12:24 AM, said:

Though, didn't they first come out in The Duelist Genesis?
They did. DR just got confused between the two, which can happen, since they both have Duelist in their set names.

Good read. Can't wait for the Gusta archetype personally.


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#5 xDOONANx

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Posted 24 March 2011 - 06:13 AM

\\there are some really neat comboes with the gustas and mind master...


ANYWYASSSSSSSSS, good article. now i'm interested and imma start collecting psychic nightmares.

Edited by :D o o n a n, 24 March 2011 - 06:23 AM.


#6 Dark Riku

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Posted 24 March 2011 - 10:44 AM

Did I say Revolution. I meant to say Genesis. I will fix that now. Glad you saw that error. Thanks for the props people. I tried real hard to make my first decktype discussion an enjoyable read. If anyone sees any more errors let me know and I will fix them.

Edited by Dark Riku, 24 March 2011 - 12:00 PM.


#7 Fallen

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Posted 24 March 2011 - 02:42 PM

Deck is nuts.

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#8 Cøin

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Posted 25 March 2011 - 05:03 AM

View Post:D o o n a n, on 24 March 2011 - 06:13 AM, said:

\\there are some really neat comboes with the gustas and mind master...

DT10-JP024 Calm, Silent Gusta
Wind/Psychic - Effect/4/1700/1000
Once per turn, you can select and return 2 "Gusta" monsters from your Graveyard to the Deck to draw 1 card.

1. Search for Brain Research Lab, Mind Master, and one other Psychic-type monster. Summoner Monk can be used instead of a Psychic-type monster. Use it to search for Calm, Silent Gusta.
2. Activate Brain Research Lab.
3. Summon both monsters.
4. Tribute monster to activate the effect of Mind Master, milling through all the Psychic monsters in the deck, and end with a face-up Calm.
5. Activate Calm's effect, returning the two Calms in the grave back to the deck to draw one card.
6. Tribute Calm to activate Mind Master's effect, summoning another.
7. Repeat Step 6.
8. Repeat Steps 5-7 until you draw all the pieces of Exodia.

GG

Edited by Coin, 25 March 2011 - 05:04 AM.

2 + 2 = 5


#9 TheSevenSwords

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Posted 25 March 2011 - 07:23 AM

Coin, for that combo, while you're thinning your deck of Psychics you'll probably want to hit Destructotron on the way to remove their backrow, and prevent having BRL nuked after you put 8 counters on it.

#10 Dark Riku

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Posted 25 March 2011 - 06:19 PM

For some reason I think about Dimentio when I think of psychics for some reason.


Edited by Dark Riku, 26 March 2011 - 07:39 PM.


#11 Dark Riku

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Posted 25 April 2011 - 12:06 PM

Hmm.. I looked at the Plant Psychic Deck and decided to make my own version of it.

PsychoPlants


Total: 40

Monsters: 20

1x Mind Master
2x Psychic Wizard of Silence
2x Psy Girl
1x Psychic Commander
3x Psychic Witch of Stillness
3x Taciturn Psychic Priest
2x Lonefire Blossom
1x Dandylion
1x Spore
1x Glow-up Bulb
2x Debris Dragon
1x Gorz

Spells: 11

1x One for One
2x Mystical Space Typhoon
1x Monster Reborn
1x Giant Trunade
1x Mind Control
1x Dark Hole
1x Miracle Synchron Fusion
1x Pot of Avarice
1x Scapegoat
1x Foolish Burial

Traps: 9

2x Spiritual Earth Art - Kurogane
1x Call of the Haunted
2x Bottomless Trap Hole
1x Torrential Tribute
2x Seven Tools of the Bandit
1x Solemn Judgment

Synchros: 15

2x Formula Synchron
1x Magical Android
1x Naturia Beast
1x Naturia Barkion
1x Brionac, Dragon of the Ice Barrier
1x Psychic Nightmare
2x Black Rose Dragon
1x Thought Ruler Archfiend
1x Stardust Dragon
1x Scrap Dragon
1x Hyper Psychic Blaster
1x Trishula, Dragon of the Ice Barrier
1x Ultimate Axon Kicker

Tell me what you think and how to improve the deck.

This thread also needs more discussion since sneak peek is less than a week away.

Edited by Dark Riku, 25 April 2011 - 12:07 PM.


#12 Shadow

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Posted 25 April 2011 - 06:46 PM

The deck is nuts, it reminds me of Frog FTK

#13 Dark Riku

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Posted 27 April 2011 - 11:30 PM

View PostShadow, on 25 April 2011 - 06:46 PM, said:

The deck is nuts, it reminds me of Frog FTK
How so?

#14 Tenken

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Posted 27 April 2011 - 11:35 PM

He might mean once we get the Gusta cards. Right now it operates on a card loss, and I don't know how much I like having alot of synchros withfew cards left in hand.

#15 Shadow

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Posted 28 April 2011 - 07:01 AM

Just the way it moves cards from the deck to the grave to the RFG. I was testing against a Psychic deck post-HA04/EXVC and his first moves usually took, on average, 5 minutes due to how much thinning and movement he made. It was ridiculous.

#16 Dark Riku

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Posted 28 April 2011 - 03:39 PM

View PostShadow, on 28 April 2011 - 07:01 AM, said:

Just the way it moves cards from the deck to the grave to the RFG. I was testing against a Psychic deck post-HA04/EXVC and his first moves usually took, on average, 5 minutes due to how much thinning and movement he made. It was ridiculous.
So he must have been doing the shenanigans with Mind Master and Priest.

#17 Shadow

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Posted 28 April 2011 - 06:20 PM

Yeah, that was pretty much it.

#18 Casey

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Posted 05 May 2011 - 02:21 PM

wuts everyone's extra look like?

here's mine:

1 Ally Of Justice Catastor
1 Armory Arm
1 Black Rose Dragon
1 Brionac, Dragon Of The Ice Barrier
1 Colossal Fighter
1 Formula Synchron
1 Naturia Beast
1 Red Dragon Archfiend
1 Red Nova Dragon
1 Shooting Star Dragon
1 Stardust Dragon
1 T. G. Halberd Cannon
1 T. G. Hyper Librarian
1 Thought Ruler Archfiend
1 Trishula, Dragon Of The Ice Barrier
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#19 Casey

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Posted 05 May 2011 - 02:21 PM

damn dp

Edited by Bobby Hill, 05 May 2011 - 02:34 PM.

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#20 AngelicChaos0

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Posted 05 May 2011 - 09:42 PM

View PostShadow, on 28 April 2011 - 07:01 AM, said:

Just the way it moves cards from the deck to the grave to the RFG. I was testing against a Psychic deck post-HA04/EXVC and his first moves usually took, on average, 5 minutes due to how much thinning and movement he made. It was ridiculous.

Are you referring to the match against me, where I botched the combo for no reason?

Psychics sure are fun when you're hungover...


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