Jump to content



Welcome to Yu-Gi-Oh! ETC Forums

Welcome to Yu-Gi-Oh! ETC Forums, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of Yu-Gi-Oh! ETC Forums by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates
  • Get your own profile and make new friends
  • Customize your experience here
Guest Message by DevFuse
 

Redakai


  • Please log in to reply
4 replies to this topic

#1 MYL

MYL

    Short Bus All-Star

  • Members
  • 5,838 posts
  • Gender: Male
  • Location: in your moms bed

Posted 20 April 2011 - 06:48 PM





so yeah this looks kinda interesting compaired to most other games out there.

Posted Image
Posted Image

The Rock said:

@wwehornswoggle Thank U but not needed. Its what friends do – talk it out. Plus, if U took a swing at me you'd hit my balls. #NoBallShots


#2 T0nY

T0nY

    Hey man, look at me rockin out, I'm on the radio.

  • Members
  • 1,075 posts
  • Gender: Male
  • Location: Great Falls, MT

Posted 24 April 2011 - 08:48 PM

They already have a make shift Time Walk that also inflicts damage. What should that tell you about this game?

Also, plastic tech isn't new, Hecatomb did this first, only the 3D couldn't be implemented because it was an '05 card game that died due to basically its content.

ON THAT NOTE THOUGH, Redakai looks interesting, but I don't see it catching on that well. Mainly because half of the mechanics shown here come from Hecatomb, which is a dead game.

Edited by T0nY, 24 April 2011 - 08:49 PM.

Posted Image


#3 Sage

Sage

    Green-Eyed Lookalike

  • Members
  • 13,001 posts
  • Gender: Male

Posted 25 April 2011 - 12:52 PM

Looks pretty bad tbh. They sacrificed gameplay and tactics for 3D and animations which no competitive player cares about. There are some cards that already seem to be immensely broken. The resource system is hardly a resource system at all. Whoever goes first has a huge advantage with no downsides.

It's a big gimmick, and it won't catch on any more than in small groups of middle schoolers.

Alas, poor Yorick.


#4 Tenken

Tenken

    Advanced Member

  • Members
  • 6,560 posts
  • Gender: Male

Posted 28 April 2011 - 12:49 AM

Target Market 8 - 18, ok.

Is this from a show?

I like that it is new, and it would be fun to start a new game. But if it doesn't take off that is wasted cash. With YuGiOh there was a show that drew me and others in. And you could find a decent amount of players in your area.
I guess there might be players who do this, but I doubt it.

Geeze I watched the first vid first. If I heard Redakai again I'll just stop. It is an annoying name.

THAT is the cool technology? Lol. I guess seeing the stcak is sort of cool, but it is not amazing.
3 card hands sounds no fun. And the hand shield seems like a hassle. But invisible cards say Hi lol.
Yellow is full health?

It looks like it is a 100% luck games. Unless you calling holding a monster skill. That charging resource sounds annoying in a long game as well.
Also, have fun separating your cards from the opponents on your stacked cards man. I don't know what you are talking about, I gave back all of your attacks leave me alone.

#5 Nomad

Nomad

    The Vision of ETC

  • Administrators
  • 27,554 posts
  • Location: The Canadian West

Posted 27 May 2011 - 04:43 AM

Gameplay aside, I think the overlay mechanic is really neat, and not just because DBGT & Hecatomb did it either.

You're right about how a lot of this doesn't seem practical, especially since it doesn't look to be designed for sleeves. However, it does seem interesting to say the least, and I think it goes without saying that every game starts out being pretty one dimensional.

 

 

 

Posted Image

work by Johnny :)

 

Trade List / Refs

 


View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Powered by Multacom Dedicated Servers