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Konami introduces "Problem Solving" card text


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#1 Casey

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Posted 20 May 2011 - 04:40 PM

As you've likely noticed, all of our cards are being written rather differently now, and this is being done for the sake of eliminating many of the gray areas that used to exist. It can be a little overwhelming at first (what with the seemingly broken English), but the learning curve honestly isn't that large, especially when we consider how easy it is to answer our own questions. These links will take you to the articles as they've been published on the Konami site, but you can also expand the spoiler tags below to read em here. I'd recommend using the links if you can though, as they'll be complete with all of the intended formatting that might've been lost in the pasta.


Part 1: Reading the Cards of Tomorrow
Part 2: New Words & Phrases
Part 3: Conditions, Activations, and Effects
Part 4: The Clues on Your Cards
Part 5: Special Summons
Part 6: Finding Clues in TU6 & GENF




Spoiler
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Spoiler

Edited by Nomad, 09 September 2011 - 05:04 PM.
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#2 Nomad

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Posted 20 May 2011 - 04:56 PM

Thanks for posting this topic to give us a heads up, and hopefully the new syntax will do a better job of clarifying things like what type of effects certain cards have. However for what it's worth, I don't believe for a second that updating the texts will eliminate the need to look up cards before knowing exactly how it works the way it's suggesting, since there isn't anywhere near enough paper for that. If anything, the main thing they needed to do was update spell & trap cards to use the same "cost" to "effect" that monster cards do, as that's really the biggest inconsistency that newer cards have. Other than that (such as effect type classifications & whatnot), "most" things are already subject to common sense & understanding what to go by unless told otherwise, so I'm hoping that whatever changes happen are slight & well explained.

Either way, it's a step in the right direction, and hopefully these changes don't cause more trouble than they're worth.

 

 

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#3 Plato

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Posted 20 May 2011 - 05:05 PM

But what if I'm allergic to apples. =\

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#4 Nomad

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Posted 20 May 2011 - 05:10 PM

Then you just stick with the plums, grapes & oranges.

Being serious for a moment though, this has been in the works for quite a while now (so long that I'd actually forgotten), and consistency above all else was being focused on, at least when it was brought into the works last year. That's likely where the overly optimistic sell of not needing to run into ruling questions comes from. The sad part is that card texts aren't the real problem, but rather the fact that we have next to nothing in regards to official sources to teach us how the gameplay skeletons work, and that's what I'm hoping gets worked on next. I mean, it won't matter how well the bullets are made if we don't know how to fire the gun, or even load it.

At any rate, I wouldn't worry too much about this until the cards actually change, since at which time we'll have legends & whatnot to go from.

 

 

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#5 AngelicChaos0

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Posted 20 May 2011 - 05:59 PM

This whole thing is pretty funny. Konami seems to assume that people can actually apply new Step #2. Seeing as most players have a relative IQ below room temperature, it's not going to be as much of a dramatic change as Konami suspects it to be.


Also, I would wager to guess that the Ignition Effects and Priority rule change was a part of this Simplicity Crusade. Either that, or they finally realized how little sense it makes to allow Ignition Effects to be used with TPP.


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#6 Casey

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Posted 23 May 2011 - 10:16 PM

more updates:

http://www.konami.co...rticles/?p=2915
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#7 Ice King

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Posted 23 May 2011 - 10:47 PM

This makes it sound like they're saying they will print cards that say "Trample" or "Piercing" instead of the long, drawn out explanation.

Edited by DSS, 23 May 2011 - 10:47 PM.


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#8 AngelicChaos0

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Posted 23 May 2011 - 10:50 PM

This plum is so grapeing stupid...


I guess Konami wants to accommodate jank kids who don't understand basic English


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#9 Nomad

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Posted 24 May 2011 - 12:55 AM

Well to be honest, I like all of the things that were mentioned in the article. I mean, with terms like Banish being used for phrases that were otherwise uniform anyway, people have a much easier time to focus on the text that isn't uniform, meaning that cards will be easier to understand. The "HERO" thing is kinda strange, given that cards are written in a capital font, but that's the way it's been in Japan for quite some time now, and it helps if they ever wanna come out with a new class of HERO monsters that older cards work with, but that don't have them in their text.

 

 

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#10 Casey

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Posted 24 May 2011 - 10:33 AM

View PostVal, on 24 May 2011 - 12:55 AM, said:

Well to be honest, I like all of the things that were mentioned in the article. I mean, with terms like Banish being used for phrases that were otherwise uniform anyway, people have a much easier time to focus on the text that isn't uniform, meaning that cards will be easier to understand. The "HERO" thing is kinda strange, given that cards are written in a capital font, but that's the way it's been in Japan for quite some time now, and it helps if they ever wanna come out with a new class of HERO monsters that older cards work with, but that don't have them in their text.
I loled at their reasoning for not chnaging Hero Kid:


For monsters, Hero Kid is going to stay Hero Kid since it’s not old enough to be a full-fledged HERO.
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#11 Nomad

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Posted 24 May 2011 - 11:06 AM

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#12 HaouJudai

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Posted 24 May 2011 - 11:13 AM

I smell a rat in this. It says to me that konami is to cheap to provide a service similar to the consumer driven one on wikia. Yet at the same time they are telling us to stop using that as a resource.

When I read their articles I keep seeing an underlying theme of shrugging their corporate responsibilities to the players of this game.

Without a central database or a one-stop-shop for uniform information then the metagame will be living from YCS to YCS to see how a particular card has been ruled.

Similar to what was done recently with Fusion Gate vs. Solemn Warning. It was ruled at a YCS. Disseminated piece meal and then everyone was expected to be in the know about it.

What this says is that we're not even going to get the post on Pojo or the emails any longer. It's pushing the burden of rulings downward to the players and local judges.

.....but i could be wrong.... this miracle text of theirs may solve all our rulings problems.... I mean we all can agree that the less you say about something the more information you communicate right??
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#13 Nomad

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Posted 24 May 2011 - 12:22 PM

I get what you're saying, but you've gotta remember that all of this is coming from Kevin Tewart, who's essentially the microcosm of Mr McMahon when it comes to Yugioh.

Along with that, Konami's a gaming company by trade, not a ccg company (which is something we often forget), everyone is cutting costs right now because of the economy (or at least using it for justification), and it's not like customer service has ever been a strong point from their end either. This isn't a rant. It's reality, and something we're gonna need to live with if we intend to remain involved with Yugioh in any capacity

However on the more positive side of things, it seems like they're trying to eliminate some of the problems before they arise (always a good way of going about things), which is actually pretty commendable. Would I like there to be official sources to answer common questions about the gameplay mechanics, and would I like there to be a comite of people assigned to making & distributing rulings for things that currently don't have answers instead of 2 people who have a plumload of other things to deal with as well? Of course I do. However, Konami doesn't consider this to be a priority when they can simply make a private forum & have Franklin battle an entire pool of sharks, so we've just gotta be thankful to have that.

... so again, I like these text changes because even though they won't solve any of the problems that I encounter, they'll damn well solve the smaller ones, and that's something I'd be a fool to complain about.

 

 

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#14 HaouJudai

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Posted 25 May 2011 - 04:13 AM

Right. Valid points. And I am being very hard on this without seeing the complete package yet. Personally I love the new HERO ruling and that impacts my game directly. The thing that stuck with me is that they very clearly do not want us using any other resource except the card in our hands making on the spot decisions. Which true, we normally do that anyways but even at YCS events I've seen head judges running to the web to use reference materials including non official ones because they were forced to out of necessity.

I agree any change is welcome and from what I've seen the ones they've made in part 2 were not earthshaking. I'll be happy as long as they continue to support the new judge forum they created. I really like that and it's a great resource as long as they support it.
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#15 Chardar

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Posted 25 May 2011 - 01:51 PM

Honestly this reminds me of Keyword Abilities from Magic: the Gathering. They do a lot to keep the game simple and text short, so I don't have a problem with them being introduced to YuGiOh.

#16 Plato

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Posted 25 May 2011 - 06:55 PM

http://www.konami.co...=2915#more-2915

Second one is up.

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#17 Sheik_the_Geek

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Posted 26 May 2011 - 02:57 AM

Only Kevin Tewart would come up with something like this.
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#18 g1Nz0

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Posted 26 May 2011 - 04:29 PM

Very interesting reads.

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#19 Holierthanu1

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Posted 26 May 2011 - 09:32 PM

The only one that doesn't rub me the right way of the new terms is 'Banish'. It just sounds off. Change 'Removed from play' to 'Eliminated from play'. THAT sounds badass.
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#20 presence

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Posted 26 May 2011 - 09:57 PM

I think the attack target word change was stupid. Everything else, I'm down with...Banish sounds way more badass than Eliminated.

Edited by presence, 26 May 2011 - 09:57 PM.

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