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Future & Current Banlist Discussion


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374 replies to this topic

#21 Ira Aeterna

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Posted 27 December 2011 - 07:40 PM

Not a good argument

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#22 Rhythmik

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Posted 27 December 2011 - 08:39 PM

I don't expect anything to be banned in the March list. (IIRC they are released in March and September)
Since Order is just being released in January, it isn't likely that anything will dominate at YCS Georgia. Recently they have been trying to get as much of the list as possible, so I expect many more to drop from Banned or Limited. Many decks still seem to be viable options after Order is released. The worst thing that they could do would be to ban Veiler and Maxx "C". By worst, I mean that it is not something I would like to consider but a terrible possibility.

A format without those options would probably be a Wind-Up format. I recently had someone show me the pseudo-loop for hunter and I was a impressed with the hand control from just two cards.

This format seems much less structured than many previous ones, and that might be for what Konami is aiming; since it boosts the sellability, and playabilty of many cards.

Edited by Rhythmik, 27 December 2011 - 08:40 PM.


#23 Canti

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Posted 28 December 2011 - 10:05 PM

They shouldn't leave that loop legal.

#24 bherrell2

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Posted 28 December 2011 - 10:13 PM

To be completely honest putting Tour Guide to one would solve basically EVERYTHING.

Wind-Ups would be pretty much sacky as grape as their own way of putting rank 3s out would be slow and combo based. There aren't any first turn one card Zenmaightys besides Tour Guide. Deck is Tier 2 for the rest of its existence.

Plants are obv like grapeed.

Dinosaurs are damaged some, though putting Rabbit to 1-2 would still help, although Konami could probably justify to themselves that hitting TGU was enough.

Agents sucked regardless.

Darkworld is significantly hit and becomes a little more linear.

I think ever since November this format has sucked, not because of Plants but because of Dino and Darkworld. It would be really nice to see them hit. I honestly do not care if Plants are hit because while it is a good deck, you can still play rogue plum and compete with Plants. Plants are just consistent and run a lot of solid cards, unlike Darkworld and Dinosaurs who are very unproportional with Laggia/Dolkka and Dragged Down + Grapha. It is near impossible to play rogue with these two around.
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#25 Canti

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Posted 28 December 2011 - 10:28 PM

They run Marauding Captain sometimes and even though it's a minus, if they get the loop going it won't matter. Zenmighty/Rat is the real problem.

#26 bherrell2

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Posted 28 December 2011 - 10:35 PM

View PostCanti, on 28 December 2011 - 10:28 PM, said:

They run Marauding Captain sometimes and even though it's a minus, if they get the loop going it won't matter. Zenmighty/Rat is the real problem.

Those aren't the real problems. The real problems of ANY broken deck is it's consistency, utility, flexibility. It doesn't matter if you have 30 Judgment Dragons if you don't have a lot of Charge of the Light Brigades to support them. The real why Lightsworns suck isn't a law unique to LS only, it is universal truth.

Cards like Maurading Captain, T.G. Warwolf, Gallis the Star Beast, etc are all terrible cards on their own. You will auto-scoop to a) going 2nd b) Effect Veiler c) Maxx "C" d) D.D. Crow e) not drawing a way to make Zenmaighty turn one.

To be honest I don't think Wind-Ups are a competitive deck even with Tour Guide @ 3. I mean there isn't a standard decklist so it is hard to create specific reasoning but the combo is just so linear and useless in so many game-states. Wind-Up Rat is a vanilla unless you combo-off. To me, if you took it to an event you would win over half your games without combo-ing off, which means not a lot.
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#27 Nomad

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Posted 29 December 2011 - 12:05 AM

Yeah, I think limiting Tour Guide would do a lot of good too, but I wouldn't expect that to happen until it gets reprinted at least once, so...

 

 

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#28 Tyrant

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Posted 29 December 2011 - 07:24 AM

Tour Guide will stay at 3. Its TCG exclusive

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#29 pistonsfreak41

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Posted 29 December 2011 - 10:17 AM

Tour Guide won't get touched and neither will Tengu. They are still exclusives to TCG. If anything, Dandy will get the ban hammer to hit Plants and considering TG Agents still does really well in Japan, they will get hit in some way.

#30 Canti

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Posted 29 December 2011 - 12:13 PM

A boy has the right to dream...

#31 Ira Aeterna

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Posted 29 December 2011 - 01:01 PM

Tour Guide to 1 just means inzektors walk and talk over everything you've ever known

Also wtf is that kid who said something about banning Veiler and maxx c? That's not even a possibility, lol

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#32 Negative One

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Posted 29 December 2011 - 01:26 PM

I'd be pretty happy if they just straight up banned Leviair. I don't even run Macro anymore, but easy access to the removed from game pile really changed the game in a bad way. Inzektors/Plants no longer have to play around Crow carefully, they can just go into an xyz easily (even without Tour Guide) and bring plum back and be in a great situation. With Leviair gone there's less reuse of Rabbit, and the other top decks become much easier to counter.
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#33 Tsunayoshi

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Posted 29 December 2011 - 02:03 PM

View PostIra Aeterna, on 29 December 2011 - 01:01 PM, said:

Tour Guide to 1 just means inzektors walk and talk over everything you've ever known

Also wtf is that kid who said something about banning Veiler and maxx c? That's not even a possibility, lol

TGU to 1 hurts Inzectors as much as it would hurt just about everyone else using it for consistency. Without TGU Inzectors have no turn 1 to fall back on as the Hornet Loop would have nothing to feed on.

#34 Negative One

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Posted 29 December 2011 - 05:09 PM

Rabbit/Plants depend on Tour Guide a lot more than Inzektors do, Inzektors can use it for a steady turn 1 play, but lacking that isn't going to mean auto-lose. Many Inzektor builds iirc don't even run Tour Guide, but I might just be remembering bad ones.
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#35 Shadow

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Posted 29 December 2011 - 06:29 PM

You're remembering Jap builds that run 2 Arma/1 Tomato

#36 Ira Aeterna

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Posted 29 December 2011 - 09:03 PM

View PostTsunayoshi, on 29 December 2011 - 02:03 PM, said:

TGU to 1 hurts Inzectors as much as it would hurt just about everyone else using it for consistency. Without TGU Inzectors have no turn 1 to fall back on as the Hornet Loop would have nothing to feed on.

The plum TGU lets them do is just icing, they've still got retarded RFP plays through Doom Dozer and Dark Armed (and BLS)

RFP a Damsel with any of the following (2 if you can but thats just broken)

Play a damsel
Equip with hornet
Pop
Special centi
Equip
Pop
Search anything
Overlay leviair
Special RFP damsel
Equip
Pop
Special centi
Equip
Pop
Search anything
Overlay acid golem / leviathan

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#37 bherrell2

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Posted 29 December 2011 - 09:13 PM

why on earth would you be using doom dozer lol

i mean anything besides a stardust which isnt very relevant, you can just pop with the inzektors.
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#38 Canti

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Posted 29 December 2011 - 09:13 PM

Hornet is their only play, that's why I hate them so much. Limit him please, almighty Atem.

#39 Sheik_the_Geek

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Posted 29 December 2011 - 10:11 PM

Ban turn player "priority" in the TCG.

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Edited by Sheik_the_Geek, 29 December 2011 - 10:21 PM.

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#40 junkadin

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Posted 29 December 2011 - 10:22 PM

View PostSheik_the_Geek, on 29 December 2011 - 10:11 PM, said:

Ban turn player "priority" in the TCG.





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