Jump to content



Welcome to Yu-Gi-Oh! ETC Forums

Welcome to Yu-Gi-Oh! ETC Forums, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of Yu-Gi-Oh! ETC Forums by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates
  • Get your own profile and make new friends
  • Customize your experience here
Guest Message by DevFuse
 

Wind-Up Shark


  • Please log in to reply
29 replies to this topic

#21 Krizz

Krizz

    The Terror of the Void

  • Administrators
  • 11,726 posts
  • Gender: Male
  • Location: Buffalo, New York

Posted 10 January 2012 - 02:53 PM

View PostMark, on 10 January 2012 - 02:50 PM, said:

Detaching Hunter off of Zenmaighty sends it to the grave since it's considered a material, not a monster.

Really?

Posted Image


View Postg1Nz0, on 01 May 2012 - 07:07 AM, said:


"I don't/cannot lose. I am not wrong. If I become victim of these in the form of reality, I quit. But more importantly, you suck."


#22 junkadin

junkadin

    Advanced Member

  • Members
  • 3,930 posts
  • Gender: Female
  • Location: japan/WA

Posted 10 January 2012 - 02:56 PM

What Mark said, I mixed up the exceed and hunter lmao.
H/w:
http://yugiohetcforu...unts-of-trades/

refs
http://etcforums.net...opic=45589&st=0

If I don't reply to you, post in my thread or PM me, sometimes I forget where I post.

http://yugiohetcforu...ocals-in-style/

#23 Mark

Mark

    break on through

  • Administrators
  • 24,736 posts
  • Gender: Male
  • Location: Memphis, TN

Posted 10 January 2012 - 02:56 PM

View Post† кяızz †, on 10 January 2012 - 02:53 PM, said:

Really?

Yep. The only thing that will usually be getting removed is Zenmaighty itself.


Posted Image


#24 Tyrant

Tyrant

    Grumpy Mod

  • Global Moderators
  • 19,605 posts
  • Gender: Male
  • Location: Kentucky

Posted 10 January 2012 - 02:57 PM

D-Fissure removes Zenmaighty though. And that pretty much blows.

I'd rather run Debunks.

Posted Image


#25 Krizz

Krizz

    The Terror of the Void

  • Administrators
  • 11,726 posts
  • Gender: Male
  • Location: Buffalo, New York

Posted 10 January 2012 - 03:02 PM

View PostMaximum Charles, on 10 January 2012 - 02:57 PM, said:

D-Fissure removes Zenmaighty though. And that pretty much blows.

I'd rather run Debunks.

Yeah. It kind of takes away the Xyz Reborn shenanigans I have so much fun/success with.

Posted Image


View Postg1Nz0, on 01 May 2012 - 07:07 AM, said:


"I don't/cannot lose. I am not wrong. If I become victim of these in the form of reality, I quit. But more importantly, you suck."


#26 Tyrant

Tyrant

    Grumpy Mod

  • Global Moderators
  • 19,605 posts
  • Gender: Male
  • Location: Kentucky

Posted 10 January 2012 - 03:08 PM

View Post† кяızz †, on 10 January 2012 - 03:02 PM, said:

Yeah. It kind of takes away the Xyz Reborn shenanigans I have so much fun/success with.

Also limits the usefulness of other really solid cards like The Transmigration Prophecy and Pot of Avarice.

Posted Image


#27 Negative One

Negative One

    You're wrong

  • Members
  • 4,668 posts
  • Gender: Male
  • Location: Gaming ETC, CT

Posted 10 January 2012 - 03:26 PM

View Post† кяızz †, on 10 January 2012 - 02:46 PM, said:

Debunk does that too. Without removing the key cards in your combo.
Debunk is also a trap card, which gives them a turn to set stuff. Half of the power of Windups is how they shine when going first, it doesn't really make much sense to rely on a trap for the loop to work. Then you run into so many other problems.

Edited by Negative One, 10 January 2012 - 03:27 PM.

Posted Image

#28 Tenken

Tenken

    Advanced Member

  • Members
  • 6,560 posts
  • Gender: Male

Posted 10 January 2012 - 10:38 PM

View Post2ndbestduelist, on 10 January 2012 - 02:27 PM, said:

This is going to make Wind-ups tier 0. Whatever lack of consistency the deck had prior to this card just got negated. And WTF Konami...Why give a Wind-up an effect that can be activated ONCE PER TURN???? The whole point of wind-ups are that you have to wind them up after each effect (aka destroy and bring back). Konami can see how the wind-ups are affecting the OCG meta, why would they do this?
America only half follows themes. It is sort of lame.

#29 Sheik_the_Geek

Sheik_the_Geek

    *Viewtiful Sexy*

  • Members
  • 7,886 posts
  • Gender: Male
  • Location: Racine, WI

Posted 11 January 2012 - 12:52 AM

My jaw broke.
Resident Hater of GBs

Posted Image
Kenny Omega vs Haruko

"I would rather listen to a recording of J.R. than a live Michael Cole." - Edge

1st: Hidden Arsenal 3 Box Opening
2nd: SpellBreaking your Bawlz
3rd: Pure Fables

#30 4gotmyotherpw

4gotmyotherpw

    THE one ALWAYS getting laid.

  • Members
  • 4,672 posts
  • Gender: Male
  • Location: Windsor Ontario Canada

Posted 11 January 2012 - 03:29 AM

So wind-derps just got a mini faultroll /warwolf, they are the next X-sabers meet BWs.
My Haves / Wants


Posted Image


I Want these mats!!:
http://i23.photobuck...ts/DMGmatv2.jpg
http://i23.photobuck...ts/DMGmatv3.jpg

Over 110+ Completed Trades on this site.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Powered by Multacom Dedicated Servers