Edited by namesake, 13 January 2012 - 07:31 PM.
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Is three msts the way to go this format?
#1
Posted 13 January 2012 - 07:16 PM
http://yugiohetcforu...-story-i-wrote/
#2
Posted 13 January 2012 - 07:34 PM
I dont see a reason to run 3 MST in a deck even if you are running something like Frog Monarch.
#3
Posted 13 January 2012 - 07:36 PM
Like Tsuna said, if someone is using a deck type that is dependent on the back row a third one would help, but against something like Monarchs, clearing their backrow is helping more than hurting in the long run.

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Willis
0948 7830 5308
#4
Posted 13 January 2012 - 07:51 PM
http://yugiohetcforu...-story-i-wrote/
#5
Posted 13 January 2012 - 07:56 PM
namesake, on 13 January 2012 - 07:51 PM, said:
Lightsworn suck and they main 3 to cover for the lack of consistency that comes from the mills.
Agents have to use that many to cover for how backrow is their worst enemy.
#6
Posted 13 January 2012 - 08:36 PM
B) Agent uses the standard 2 MST 1 Heavy I've never seen a coherent Agent player use 3 MST.
And lastly, MST is only an exceptional card against Darkworld. There really isn't anything else you would side the MSTs for (when deciding to side the 3rd mst).
There aren't really any pros of using 3 MST generally speaking. . . . . just look at the Top 32 of Kansas/Brighton honestly. There is no point in explaining it when it has already been explained by events.
http://midnighttcg.c...lots-of-goodies
#7
Posted 14 January 2012 - 02:36 AM
bherrell2, on 13 January 2012 - 08:36 PM, said:
#8
Posted 14 January 2012 - 02:58 AM

#9
Posted 14 January 2012 - 11:20 AM
#10
Posted 14 January 2012 - 02:16 PM
I can see 3 MST being more popular now though, Fiendish Chain is gaining popularity over Dimensional Prison, the Vanity's Emptiness tech is being run more often. MST gets around these quite nicely.
Edited by Negative One, 14 January 2012 - 02:21 PM.
#11
Posted 14 January 2012 - 02:44 PM
http://yugiohetcforu...-story-i-wrote/
#12
Posted 18 January 2012 - 01:19 PM
Edit: Going by Ira's Sample decklists the D. Fissure build runs 9 traps that you'll want to MST, 3 Fissures to hit, and 3 Lances that you can force off/hit in the end phase. The very reason the deck runs all that backrow is to save the Solemn/Wrath-asaurus negation for later, so wrecking their protection isn't a bad thing.
Edited by TheSevenSwords, 18 January 2012 - 01:22 PM.
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