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Genex Neutron


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35 replies to this topic

#1 Blankauctions

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Posted 20 January 2012 - 09:35 PM

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Genex Neutron
LIGHT/Machine - Effect/4/1800/1200
During the End Phase of the turn this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand.

I haven't touched my cards in 3 or 4 months, but i've been meaning to get back into it. I noticed Neutron is up from 8 to 10$ to $25 a pop, what deck is it being abused in right now and how?

Edited by g1Nz0™, 21 January 2012 - 12:34 PM.

Pending Trades on ETC: 12

Have/Wants list:
http://etcforums.net...showtopic=73967


Refs list:

http://etcforums.net...0

#2 Negative One

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Posted 20 January 2012 - 09:55 PM

Karakuri runs 2.
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#3 Ice King

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Posted 20 January 2012 - 11:17 PM

Pure Karakuri runs it because it helps search for Beauty, so they can drop Burei and Bureido next turn easily.


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#4 Negative One

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Posted 20 January 2012 - 11:33 PM

The "Beauty" he is referring to is Karakuri Komachi mdl "something" Ninishi, btw.
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#5 Tyrant

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Posted 21 January 2012 - 12:39 AM

This card blows, even in Karakuri.

Play Maxx "C" to dig.

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#6 PowerCrazy

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Posted 21 January 2012 - 12:50 AM

View PostMaximum Charles, on 21 January 2012 - 12:39 AM, said:

This card blows, even in Karakuri.

Play Maxx "C" to dig.

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I run both Maxx "C" (I think 3) and 2 of this card and I've been doing fine

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#7 Tyrant

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Posted 21 January 2012 - 01:04 AM

I legitimately hate this card.

I guess I'm alone in this.

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#8 Dizze2.0

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Posted 21 January 2012 - 01:41 AM

It's pretty slow.. And they already have Cache.

Edited by Dizze2.0, 21 January 2012 - 01:41 AM.


#9 PowerCrazy

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Posted 21 January 2012 - 02:05 AM

Eh, I don't really like Cache, it only shines when you have a Beauty in hand already

At least Neutron leaves you with an 1800 body

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#10 Negative One

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Posted 21 January 2012 - 09:44 AM

Cache also isn't a plus.
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#11 Mad Hatter

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Posted 21 January 2012 - 12:49 PM

It honestly looks like its charging up 2 miniature versions of that Electro Eclipse Bomb that Super 17 used in DBGT.
Let them eat their damn cake.

#12 Dizze2.0

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Posted 22 January 2012 - 03:25 AM

View PostNegative One, on 21 January 2012 - 09:44 AM, said:

Cache also isn't a plus.


Neither is this.. This is a -bad- 1 for 1.

#13 Tsunayoshi

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Posted 22 January 2012 - 11:46 AM

View PostDizze2.0, on 22 January 2012 - 03:25 AM, said:

Neither is this.. This is a -bad- 1 for 1.

Wut?

This looks like a delayed Stratos, and Stratos was considered a +1. Also having a monster on the field when you havent gone off at least gives you something to work with.

#14 junkadin

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Posted 22 January 2012 - 12:12 PM

Its a card thats cheaper than "maxx C" and easier to get
H/w:
http://yugiohetcforu...unts-of-trades/

refs
http://etcforums.net...opic=45589&st=0

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#15 PowerCrazy

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Posted 22 January 2012 - 12:25 PM

View PostDizze2.0, on 22 January 2012 - 03:25 AM, said:

Neither is this.. This is a -bad- 1 for 1.

What? It's a 1800 Machine beatstick sthat searches out your tuners.

If your opponent doesn't destroy it on his turn, if you have Beauty and any other Karakuri you can make at least Burei/Bureido and one other synchro

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#16 drew

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Posted 22 January 2012 - 12:37 PM

card is fine I guess. I'm not huge on it, but I've seen people try and play worse plum.

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View PostBonzai, on 13 February 2011 - 01:42 PM, said:

O GOD I JUST REALIZED


drew could be the tucker max of etc.


i am so brilliant




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#17 Ira Aeterna

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Posted 22 January 2012 - 01:38 PM

View PostDizze2.0, on 22 January 2012 - 03:25 AM, said:

Neither is this.. This is a -bad- 1 for 1.

This card is absolutely a +1

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#18 Dizze2.0

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Posted 22 January 2012 - 03:32 PM

Since when was 1800 considered a beat stick in a format infested with Ra-Oh Sabersaurus.

#19 xDOONANx

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Posted 22 January 2012 - 05:23 PM

if it leaves the field on the turn it was summoned, you don't search, right?

so this is in no way an absolute plus one. i wouldn't run it, simply because you rely too much on having it turn one, your opponent not running entry hazard traps, your opponent having no defenses if you attack with it, and them not killing it on their consecutive turn for it to retain any more usefulness.

Edited by xDOONANx, 22 January 2012 - 05:26 PM.


#20 Ex-Creations

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Posted 22 January 2012 - 05:50 PM

View PostxDOONANx, on 22 January 2012 - 05:23 PM, said:

if it leaves the field on the turn it was summoned, you don't search, right?

so this is in no way an absolute plus one. i wouldn't run it, simply because you rely too much on having it turn one, your opponent not running entry hazard traps, your opponent having no defenses if you attack with it, and them not killing it on their consecutive turn for it to retain any more usefulness.
I personally play Stealth Rocks in all my decks.

Also, I'm really mixed on this card. When it works, it's great, but mid-game it's definitely not the card I want to draw, and you can't just play one. I think they work fine without the card though and that's the way I prefer to play Karakuri.




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