Chain Disappearance
Group: Trap Card
Type: Trap
Activate only when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled.
So since the loop with winds-ups can be pretty absurd I thought maining this card might not be such a bad idea anymore. And insecktors also have their weaknesses against it. Considering that d.d.crow does every little versus wind-ups this might be the better choice imho.
Edited by g1Nz0™, 24 January 2012 - 12:18 PM.

































