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16 replies to this topic

#1 Tenken

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Posted 29 January 2012 - 11:46 PM

So I thought it would be nice to have a topic of generic tips for yugioh players. These tips may not be of too much for very competitive players, but I am sure Etc has some knowledge to share. I hope to avoid very vague/obvious/dick advice like "play the best deck." But I think the advice could really generally be about anything: financing, playing, trading.

I will try to organize this to look pretty. Or maybe if this gets popular, a mod can do something with it.
1 tip per member would be nice.

I wish someone gave me this advice early on. And I still struggle with this, because I mostly play casual and tend to blow off games. But bad habits follow you into serious games.

Never scoop a game
There are a lot of games that look like I will lose without a miracle topdeck, so I just scoop. Why bother playing? Of course like a lot of players, sometimesI look at the top card. And it is horrible to see a card that could have helped be on top, and it happens more often than not for me it seems.
Even worse, some people scoop games just because the opponent tells them to. At a regionals, a friend summoned Stratos and said "Search for Plasma, absorb, and hit for game?" The opponent scooped even though the guy didn't have Plasma decked.
Scooping doesn't have a lot of benefits. It is better to play it out. Exception being if you are in a timed environment. But just to note, if Billy BRake scooped when he drew into 3 Tengus he wouldn't have won one of his YCS titles.



Some tips people may want to expand on if they don't have any they can think of. I might if no one does, but I don't have much to add about them.

Don't play down to your opponent
Don't wait for a card to drop in value

If anyone has tips for dealing with bad judges that would help me out. Like can I tell the headjudge to look up rulings online lol. I tend ot have a lot of judging issues.

I will probably delete all of my extra comments from this and leave just tips if this gets big.

#2 Love. Hate. Cherish.

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Posted 30 January 2012 - 06:04 AM

Read my articles.

#3 YourMama

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Posted 30 January 2012 - 06:16 AM

Know your cards and rulungs of your cards, study your deck and how it flows, know the ins and outs before playing competitively is some good advice. And above all enjoy the experience and learn and grow when possible. :)

#4 Twitter

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Posted 30 January 2012 - 07:33 AM

I disagree with never scoop a game. Ive had VARIOUS instances where my opening hand is so bad there is no way i could win, or my opponent goes something like, Royal Tribute into a hand of 5 or the Wind-Up loop starts and you've neither Veiler or Maxx C in hand. That way you don't reveal any information and they don't know what to side for you and you can side accordingly. This has been really useful for me in at least 5 instances.

As for the judge thing, bring printed text of the specific rulings you want. Aside from that, the head judge is the head judge lol.

Always go to an event hours before it starts

Never go alone

If you sack someone don't feel bad, apologize and move on

Don't let your opponent slow roll or fast pace you. Play at your own pace

Don't be afraid to appeal a floor judge

Contacts mean everything. You won't get better if you stick with your group of duelists using the Dino Destruction structure deck.

Don't get nervous when people start watching your game, rather embrace it

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Ain't no stopping me at all
You need to saw it off with maybe a chainsaw
And even if that
The crack that I brew is still new
You guys think acute but Cudi is obtuse


#5 Negative One

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Posted 30 January 2012 - 11:34 AM

If you're in a sticky situation, and can't think of a good way out, take a pause and try to evaluate the play from a different angle and a different starting point. I've had the misfortune of seeing the optimal play after executing a sub-par one plenty of times now. Feelsbadman.

Check life points whenever damage is dealt. Life point discrepancies are hard to resolve and can cause to many lost games.
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#6 Vanilla Ice

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Posted 30 January 2012 - 05:37 PM

View PostTwitter, on 30 January 2012 - 07:33 AM, said:

I disagree with never scoop a game. Ive had VARIOUS instances where my opening hand is so bad there is no way i could win, or my opponent goes something like, Royal Tribute into a hand of 5 or the Wind-Up loop starts and you've neither Veiler or Maxx C in hand. That way you don't reveal any information and they don't know what to side for you and you can side accordingly. This has been really useful for me in at least 5 instances.

I was hit by that Wind-up loop like 3-4 times and started my draw phase with 2 cards in hand and still won the game. Drew into reaper to stall for like eternity. Drew into TGU and xyz into Zenmaines and stall again. Drew into Debris with Dandy in grave or BLS with enough Dark/Light fodder. lol. Even I still won a game with Agent after drawing into 3 Shine Balls.

#7 Tsunayoshi

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Posted 31 January 2012 - 01:45 AM

View PostVanilla Ice, on 30 January 2012 - 05:37 PM, said:

I was hit by that Wind-up loop like 3-4 times and started my draw phase with 2 cards in hand and still won the game. Drew into reaper to stall for like eternity. Drew into TGU and xyz into Zenmaines and stall again. Drew into Debris with Dandy in grave or BLS with enough Dark/Light fodder. lol. Even I still won a game with Agent after drawing into 3 Shine Balls.

There is such a thing as luck you know.

#8 Ice King

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Posted 31 January 2012 - 06:36 AM

View PostTwitter, on 30 January 2012 - 07:33 AM, said:

I disagree with never scoop a game.
I actually agree with never scooping. Sometimes your opponent will overthink plays and not push for the kill when they could have. And sometimes you can have a bad hand, but the next card you draw can change everything.


Current Deck: BWs
Trades


#9 Twitter

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Posted 31 January 2012 - 07:22 AM

generally speaking, that won't happen often. and there isn't much you could draw after getting wind-upped or royal tributed for a +4 or +5

Posted Image


Ain't no stopping me at all
You need to saw it off with maybe a chainsaw
And even if that
The crack that I brew is still new
You guys think acute but Cudi is obtuse


#10 bherrell2

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Posted 31 January 2012 - 08:22 AM

I fully believe in when you feel good you play good. I usually drink a monster, get 10 hours of sleep, and try to be completey prepared when I get to the venue. That means my list is typed out, cards sleeved and my deck is done, and all that.

Confidence and being relaxed are the most important things when dueling. It doesn't matter if your deck is tier 2 and you open subpar if you win the mental game. Also irl, I'm really grapeing good at messing with people. Everyone should learn how to read faces and expressions while also playing with a disguised one. The smallest of things can give off reads to your opponent so you really have to think 1 step ahead.

I try to pretend I'm playing in a locals with all my friends when I play at regionals. Being x-0 with 1 round left feels amazing and that's what I always aim for. If I feel good, play right, and my opponent is reasonable there is no reason to lose. You get sacked a lot less irl then you do online, and most people don't understand what is actually getting sacked, and what was the result of good play or a reasonable draw/card in hand/set.
etc's trading section sucks but i trade on this other forum that doesn't suck and you can use money so go there and trade with me
http://midnighttcg.c...lots-of-goodies

#11 Krizz

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Posted 31 January 2012 - 10:37 AM

I wanted to pos you, Bherrell, but my quota has expired. Haha.

Feeling good is so important it's ridiculous. Last time I went to a non-locals venue (It was at a convention) I got a full night's sleep, had a hot shower, ate a big breakfast, had extra cigs, and a bunch of Gatorade. I placed really well in a large field using GB in the LS format.

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View Postg1Nz0, on 01 May 2012 - 07:07 AM, said:


"I don't/cannot lose. I am not wrong. If I become victim of these in the form of reality, I quit. But more importantly, you suck."


#12 junkadin

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Posted 31 January 2012 - 10:45 AM

Being confident is probably the most important thing for Yugioh. Whether it be feeling good because you are confident in your deck, feeling good that you got new sleeves, or having a pimped out deck (that being one of my personal favorites).

Yugioh is a 90% mental game, you want to make sure you have the mental edge on the opponent.
H/w:
http://yugiohetcforu...unts-of-trades/

refs
http://etcforums.net...opic=45589&st=0

If I don't reply to you, post in my thread or PM me, sometimes I forget where I post.

http://yugiohetcforu...ocals-in-style/

#13 drew

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Posted 31 January 2012 - 11:02 AM

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h/w (NOW UPDATED): http://etcforums.net...0

View PostBonzai, on 13 February 2011 - 01:42 PM, said:

O GOD I JUST REALIZED


drew could be the tucker max of etc.


i am so brilliant




"I should have just ran Drewplants" -Ira Aeternam


#14 Nomad

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Posted 31 January 2012 - 11:11 AM

View Postjunkadin, on 31 January 2012 - 10:45 AM, said:

Being confident is probably the most important thing for Yugioh. Whether it be feeling good because you are confident in your deck, feeling good that you got new sleeves, or having a pimped out deck (that being one of my personal favorites).

Yugioh is a 90% mental game, you want to make sure you have the mental edge on the opponent.
Exactly. When make your way to the table, make it a point to be the guy (or gal) to beat, not simply the one trying to win.

Like, this isn't to say that I think we should be overconfident & overlook opponents, but rather that we've gotta trust out abilities & take the high ground to mentally establish ourselves as the pimps that we are.

 

 

 

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work by Johnny :)

 

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View PostMavs, on 28 January 2011 - 04:39 PM, said:

Don't hate on the bitches.

 

 

 

 


#15 Vanilla Ice

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Posted 01 February 2012 - 07:56 AM

View PostTsunayoshi, on 31 January 2012 - 01:45 AM, said:

There is such a thing as luck you know.

Was I being lucky? Yes. But the fact that most people xyz into Zenmaines right away after the said loop kept that luck around. Thanks to that, I managed to duck under Reaper/def-post Debris. Honestly, aside from the loop, wind-up doesn't really have that many power plays. Well, the deck was not well designed though. Who knows if after YCS wind-up evolves significantly?

#16 Tenken

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Posted 04 February 2012 - 02:23 AM

Sorry, I just started a new work shift, so I have been busy. I will tyr to update this soon.

But to the poitn of not scooping, there are exceptions. But in general I know I scoop and some other people scoop way too often/early. There is usually no reason to scoop. I would like to discuss this more though, if you want to.

#17 Black Hayato

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Posted 13 February 2012 - 12:19 AM

I may not play this game any more, but if I learned anything:

Practice.

iverson.gif

That's about the most important thing to do in this game. Just play the game A LOT. It'll give you everything you need to be successful (confidence, knowledge, comfort, etc).

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