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Ghostrick

g1Nz0 YCS WCQ ARG Circuit Series Dragon Ruler Prophecy Mermail Evilswarm Constellar Yugioh

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11 replies to this topic

#1 g1Nz0

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Posted 09 November 2013 - 05:07 PM

RGMCHMV.png
 

Monsters: FOURTEEN
 

Spoiler

 
Spells: THIRTEEN
 
Spoiler

 
Traps: THIRTEEN
 
Spoiler

 
Extra Deck: FIFTEEN
 
Spoiler


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#2 Fresh

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Posted 11 November 2013 - 07:26 AM

Three Concealing seems cloggy and have you gotten a chance to try Mary? And finally someone is running three Out!


Edited by Fresh, 11 November 2013 - 07:33 AM.

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#3 Tenken

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Posted 11 November 2013 - 12:07 PM

Concealing is important imo.
Mary is not on DN yet.
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#4 g1Nz0

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Posted 11 November 2013 - 03:09 PM

Three Concealing seems cloggy and have you gotten a chance to try Mary? And finally someone is running three Out!

 

Agree with Tenken on Concealing.

 

Concealing is important imo.
Mary is not on DN yet.

 

I have tested it on DevPro though, but I'm not running Ghostricks when I do. Although, I would definitely add it into the Ghostrick line-up for sure. I like it better than Witch and Yuki-Onna by miles.


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#5 Fresh

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Posted 11 November 2013 - 03:56 PM

I rather just have my opponent overextend and run straight into Panic/Out but that's just me. I notice that card just wins game and takes the opponent off guard more.



#6 Tenken

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Posted 11 November 2013 - 07:56 PM

I rather just have my opponent overextend and run straight into Panic/Out but that's just me. I notice that card just wins game and takes the opponent off guard more.

Have not played much, but that rarely happens for me. Usually I need to establish somehow and search Scare as a stop.

I want the new guys on DN.

Have you tried Guide? 2 guide is iffy but I havent clumped them yet and normal summon Alucard is nice.

I am also using Wabokus for some reason =/

#7 g1Nz0

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Posted 12 November 2013 - 12:44 AM

I've tested Tour Guide and it's not bad at all really. Probably just a preference call. I also tried that OCG tech, Feedback Warrior, and it wasn't outright terrible, since every Ghostrick has the potential to be and Alucard play, I just moved away from it.


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#8 Fresh

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Posted 12 November 2013 - 05:25 AM

Have not played much, but that rarely happens for me. Usually I need to establish somehow and search Scare as a stop.

I want the new guys on DN.

Have you tried Guide? 2 guide is iffy but I havent clumped them yet and normal summon Alucard is nice.

I am also using Wabokus for some reason =/

I usually am controlling the pace with the hand traps and Vanity. I use Scare is too keep my opponent in check or to turn things around when I'm a bad spot. I like Tour Guide simply because Alucurd is good and decks need first turn plays but I can see where g1nZ0 is coming from on preference. The deck doesn't need to XYZ and sometimes I feel it wasn't made too


Edited by Fresh, 12 November 2013 - 09:48 AM.


#9 g1Nz0

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Posted 12 November 2013 - 09:47 AM

I haven't really taken to hand traps. Which ones are you running and at what amount?


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#10 Fresh

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Posted 12 November 2013 - 09:50 AM

I haven't really taken to hand traps. Which ones are you running and at what amount?

Outside of Lantern and Specter, three Maxx C. Mary is defintely going in my build and I might Frost alongside Lantern



#11 g1Nz0

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Posted 12 November 2013 - 02:33 PM

I may try C or Veiler at some point, I just know I wanted to start with it as theme specific as possible to see the deck do what it wants as much as possible.


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#12 MrMcThrasher

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Posted 13 November 2013 - 12:15 PM

I actually think Frost will outclass Lantern just by initial thoughts.


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